If it looks like a leak...and smells like a leak...

Discussion in 'Mapping Questions & Discussion' started by GrimGriz, Mar 19, 2009.

  1. GrimGriz

    GrimGriz L10: Glamorous Member

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    but it won't load a pointfile no matter what different way you compile it..and you don't see any breaks for that void bastard to get in....whattaya do?
     
  2. samn

    samn L4: Comfortable Member

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    I heard its possible that an entity may have its origin outside the map, but the entity itself inside the map?
     
  3. GrimGriz

    GrimGriz L10: Glamorous Member

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    i did the select-all view helpers thing, no dice :(
     
  4. Icarus

    aa Icarus

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    could be an areaportal leak.

    Sometimes, it gives you a brush number in the compile log instead of a pointfile
     
  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    Displacement tied to func_detail?

    I did this just the other day, took me 10-15 minutes to realize what I did.
     
  6. GrimGriz

    GrimGriz L10: Glamorous Member

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    I turned off the func_detail vis group and it was still messed up...so I'm thinking that isn't it.

    does it still call it a leak when it does that? I haven't noticed the word leak but I got a couple:
    Code:
     Warning: area portal has 512 verts. Could be a vbsp bug.
    The only errors I'm getting and the only thing from the interloper whatsit are:
    Code:
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
     
  7. GrimGriz

    GrimGriz L10: Glamorous Member

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    It only happens when the skycamera is in there....
     
  8. GrimGriz

    GrimGriz L10: Glamorous Member

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    apparently this happens when something penetrates the skycamera in the slightest