If I decompile my own map, is there something i should expect to be different?

Discussion in 'Mapping Questions & Discussion' started by Sergis, Dec 21, 2010.

  1. Sergis

    aa Sergis L666: ])oo]v[

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    different from original .vmf that is
     
  2. Engineer

    aa Engineer

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    Yes. It will be different. The map can't be fully decompiled (like some entities... triggers, area portals etc).
     
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  3. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Areaportals break somehow I remember - not sure if they just reappear as brushes with the areaportal texture or whether they disappear totally
     
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  4. Pseudo

    Pseudo L6: Sharp Member

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    http://www.bagthorpe.org/bob/cofrdrbob/faq.html
     
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  5. Sergis

    aa Sergis L666: ])oo]v[

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    Area portals appear as solid area portals, not entities ( Area Portal visgroup, not Areaportals ). The Areaportals visgroup is here too but there's nothing in it so I assume the entities are simply not tied to brush anymore.
    Another change is that all my nodraw textured surfaces are now playerclip textured.
    Entities seem to be fine at first glance. Can't really tell until I compile and test the thing.
    Also, every entity has a hammerid property.
    edit: my occluders have lost their solids too. and an areaportal in water was textured with water texture.
     
    Last edited: Dec 22, 2010