IDEA: Multi-flag TC

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Sep 2, 2008.

  1. The Asylum

    aa The Asylum

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    So the idea goes like this:

    Remember the "Push" maps from TFC? Where one team had one flag apeice and they had to run it into the enemy's base? Since I discovered that you can make a CTF TC map, I wondered, why stop at one flag per team? Then I got thinking. What if each team had three flags (Intel in TF2's case) on their side, and they had to run all 3 into the enemy's capture zone to win the round?

    My two questions are: Can you have multiple Intels per team, and would this idea be any good?
     
  2. Shmitz

    aa Shmitz Old Hat

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    You can, but you would have to do something to ensure only one could be picked up at a time, such as locking each one down until the previous intel has been "delivered". This is because of a bug where a player can pick up more than one intel, but can only ever drop or capture one of them, making all the others he's picked up poof into the nether.
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I think this would a wonderful idea, and there are a number of ways to lock down the flags. The first thing that comes to mind is create a cage for the other flags, and make it func_door. Your I/O system would be something to the effect of 'cage 1 and 2 start closed'. 'OnCapture, cage1, Open'. Since some servers have the flag caps increased to 4 or 5, you'll also need a logic_auto to keep track of the captures. After 3 caps, give it the output to EndRound. Hope this helps :)
     
  4. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Not any more. I heard somewhere that this bug had been fixed, and just now made a quick map to test it: 3 flags, 1 player, and I could only ever pick up a single flag at a time, even if they were all dropped in the same place.
     
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  5. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    For reals?! Why isn't this news all over the front page of the internet??
     
  6. The Asylum

    aa The Asylum

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    Holy shit, TCs are harder than I thought. Especially since there's no tutorials (That I've been able to find) that deal with the CTF variant. What team should I set the three area flags as? I'll be able to change their team if the opposing team captures the area for the next round, right?

    Making a little test map now, and boy is modifying a CP TC into a CTF TC confusing
     
  7. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Thought that was part of the heavy update, or maybe the pyro backburner nerf
     
  8. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Yeah, it was one of those two, but it's not in the release notes for either, and I've forgotten where I heard it.
     
  9. Brandished

    Brandished L5: Dapper Member

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    The MFPUB (multi-flag-pick-up-bug) was fixed over a month ago
    http://forums.steampowered.com/forums/showthread.php?t=680856&page=6

    While you can have multiple flags per team, the HUD radar bugs out when you do. Push in TFC was one "ball" that both teams fought over to escort to the other team's base like in a game of soccer/football (at least in the official TFC Push map that's how it worked).
     
    Last edited: Sep 4, 2008