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Idea: 2 new game modes

Discussion in 'Mapping Questions & Discussion' started by sbrown, Oct 2, 2009.

  1. sbrown

    sbrown L1: Registered

    Positive Ratings:
    I was wondering if anyone knows if its possible to make a 1 flag CTF and a CTFKOTH

    The 1 flag would be similar to sabotage on cod4, one flag, when planted the team wins. The flag can be picked up by anyone. I was thinking, to do this have 2 flags on top of eachother, and parent them to eachother.

    The ctfkoth would be similar to 1 flag, but a person must hold the flag for X amount of time. Like oddball on halo. I was thinking i could make 1 flag similar as described above, and when picked up/dropped, change the owner of a hidden control point through I/O.
  2. martijntje

    martijntje L8: Fancy Shmancy Member

    Positive Ratings:
    both very possible, and quite easily actually.
    idea one.
    Only build half a CTF setup, (so only one team can cap), and ad a timer that will let the other team win when time runs out. (you need a logic_timer and a game_round_end entity)
    idea two.
    download this
    [ame="http://forums.tf2maps.net/showthread.php?t=4674"]Ultimate Mapping Resource Pack - TF2Maps.net[/ame]
    and copy the koth prefab. now add a neatral flag (instead of making the team of the flag blu or red, you can also choose neutral, allowing both teams to capture), now copy the outputs of the controlpoint to the flag
  3. UFO

    UFO L2: Junior Member

    Positive Ratings:
    Examples of maps with these modes:
  4. HeaH

    HeaH L8: Fancy Shmancy Member

    Positive Ratings:
    Aurora is with two flags, not just one
  5. jpr

    aa jpr

    Positive Ratings:
    It was just one last time I checked
    Note that that's the koth version