*breathes life back into forum* Having been a lazy bugger over the past, say, year or so, I've decided to start mapping again for reals; this time with a defusal map for CSGO. My main focus is on height variation, as you can probably tell, so in A, for example, you can plant both on top and underneath for added unpredictability, but generally the whole map has height variation up the wazoo. Theme-wise, it's set in a rather cold shipping dock. Or something like that. You know, lots of snow, industrial stuff, all that jazz. I'm trying to make sure all the locations in the map make sense within the context of the real-world. I know a lot my TF2 maps make no goddamned sense and it's a bad habit I needed to break. Anyway, enjoy.