ARENA Ice Bound Inferno

Discussion in 'Map Factory' started by Kazuhira, Mar 28, 2011.

  1. Kazuhira

    Kazuhira L2: Junior Member

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    Based On Metal Gear Solid 4's Shadow Moses this is Ice Bound Inferno. This is a taste of whats to come.

    INFO
    Area of Shadow Moses In Play: Comm. Towers and Snow Field'
    Blue Spawn: Nuke Building Exit Tunnel'
    Red Spawn: Blast Furnace Entrance Building.
    Point Location: Between Comm. Towers A and B.
    Weather: A blizzard is in effect while you fight to the death'

    **NOTE**
    Due to the heavy use of snow particles you may need a decent rig to run this map I have an NVIDIA 9400GT and a 3.1ghz processor and 4 gigs of ram and have no problems or even a hint of lag so far in my test builds.

    Also the screen shot given is going to be in the maps full release and is not part of this first bite Arena Map. but it will give you an idea of the weather.

    This map will be out 4/12/2011
     
    Last edited: Mar 30, 2011
  2. Da_Man

    Da_Man L4: Comfortable Member

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    Without pics, we really can't say much. However, if you need 4 gigs of RAM and a kick-ass graphics card, you might want to tone down the snow particles just a tad.
     
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  3. Kazuhira

    Kazuhira L2: Junior Member

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    I was just giving my specs out to be honest It was running fine even when I had 2 gigs of ram so it should be fine
     
  4. Kazuhira

    Kazuhira L2: Junior Member

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    Screen Shots added now that I have the right skybox Ive been looking for.
     
  5. absurdistof

    aa absurdistof

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    First off, the map's pretty open around the point, so snipers can sit back and pick off without much worry (aside from other snipers, but that's not very fun). Also, it looks like your ceiling for the lower routes is just the top of a displacement. You need to create multiple sides of the displacement so that there's a visible displacement on the bottom.
     
  6. Kazuhira

    Kazuhira L2: Junior Member

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    Ok the second part of your statement made no sense and also Its kind of fitting for snipers if you've ever played Metal Gear Solid this would make a lot of sense. I also tested this with the AI Bots to be honest the bots performed quite well snipers weren't even that much of a problem, and all of the trees provide perfect cover. Besides I chose this area because its memorable part of MGS I think its a good thing for this to be a sniping map it will be living up to its part which means Ive done my job. Besides think of the fun spy will be having.

    What I mean that its doing its part...
    http://www.youtube.com/watch?v=px93TUL7ZeY
     
    Last edited: Mar 30, 2011