I quit

Discussion in 'Off Topic' started by Harry, Aug 24, 2011.

  1. Harry

    Harry L1: Registered

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    [​IMG]

    I hate my life.
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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  3. Harry

    Harry L1: Registered

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    Nah man, Win7. But thanks to My laptop having 0 RAM (May be exaggerated) I have it on Low visuals mode and high performance mode.
     
  4. Beetle

    Beetle L9: Fashionable Member

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    That happens to me semi-often. I've just got ctrl+s into my rotation. It's like every other move I make I just instinctively throw in a save.
     
  5. Okrag

    aa Okrag Wall Staples

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    Save often. The planes of Hammer are a dangerous place.
     
  6. Harry

    Harry L1: Registered

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    It's also helpfull to bring a gun and some prefabs for when all else is lost.

    But yeah, seriously. after that crash loosing about 2 hours of Work I pretty much save every time I complete something working, e.g: A functional control point.
     
  7. AgeNt_

    AgeNt_ L5: Dapper Member

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    When I use a program like hammer (currently working in unity3d) and it crashes on me, I do freak out to a point where I tell myself, I know what I have just made and it wouldn't take me long to re-make it. Unless of course its a 5000 poly complex organic model in 3ds max then I would cry.
     
  8. Harry

    Harry L1: Registered

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    I've been known to throw small objects across small rooms when hammer crashes.
     
  9. REEJ

    REEJ L7: Fancy Member

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    I save my maps more often than I actually develop them.
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Well, Hammer has an autosave function which you can custom set to X amount of minutes or X amount of actions (changing entity parameters doesn't count). I think mine is set to 15 actions/5 minutes, i never seem to really lose any stuff when Hammer crashes unless i just changed a bunch of shadows/collisions on prop_statics; that can take ages and doesn't count as an action to the auto-save feature (it needs to be brush creation/manipulation or converting/adding entities).
     
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  11. Harry

    Harry L1: Registered

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    Ahh that's pretty cool. I had no idea!