I/O based payload carts a1

*ripped from valve maps

  1. geegor102

    geegor102 L3: Member

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    I/O based payload carts - *ripped from valve maps

    Two payload carts ripped from valve maps with most if not all of their logic.
    Has carts and logic from Badwater (1 stage) and Goldrush (3 stage)
    you will need to setup the checkpoints, pathing and finale from the ABS pack with some reconfiguration needed.
     
  2. geegor102

    geegor102 L3: Member

    Messages:
    101
    Positive Ratings:
    13
    to make this compatable with ABS when using badwater- remove all logic from prefab except logic_case and math_remap. change the train watcher to not handle movement.
    add 2 outputs from the cap area- kkkk.PNG
    change cp outputs if needed
    send a output at the end of setup to the capzone to enable it if you cant push