i need help with tf2 map and also hi : )

billy2

L1: Registered
Mar 5, 2022
4
0
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Running command: cd "H:\Games\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
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Running command: "H:\Games\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic" "C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.vmf"
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Valve Software - vbsp.exe (Jun 23 2021)
6 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (77078 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 238 texinfos to 148
Reduced 11 texdatas to 11 (266 bytes to 266)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

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Running command: cd "H:\Games\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
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Running command: "H:\Games\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic" "C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic\maps\ctf_turf"
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Valve Software - vvis.exe (Jun 23 2021)
6 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.prt
232 portalclusters
542 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 99 visible clusters (0.37%)
Total clusters visible: 27045
Average clusters visible: 116
Building PAS...
Average clusters audible: 228
visdatasize:14845 compressed from 14848
writing c:\program files (x86)\steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "H:\Games\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
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Running command: "H:\Games\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad_tf2c.exe" -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic" "C:\Program Files (x86)\Steam\steamapps\sourcemods\tf2classic\maps\ctf_turf"
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Valve Software - vrad.exe SSE (Nov 14 2017)

Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[41 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
4980 faces
448911 square feet [64643240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4980 patches before subdivision
421036 patches after subdivision
16 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 113059328, max 1702
transfer lists: 862.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(2199194, 1204309, 1097459)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(273470, 94925, 89621)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(46875, 8244, 10007)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(9209, 749, 1251)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2019, 72, 166)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(477, 7, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(120, 1, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(31, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(8, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0972 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 40/1024 1920/49152 ( 3.9%)
brushes 192/8192 2304/98304 ( 2.3%)
brushsides 1236/65536 9888/524288 ( 1.9%)
planes 390/65536 7800/1310720 ( 0.6%)
vertexes 6394/65536 76728/786432 ( 9.8%)
nodes 831/65536 26592/2097152 ( 1.3%)
texinfos 148/12288 10656/884736 ( 1.2%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4980/65536 278880/3670016 ( 7.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 675/65536 37800/3670016 ( 1.0%)
leaves 872/65536 27904/2097152 ( 1.3%)
leaffaces 5654/65536 11308/131072 ( 8.6%)
leafbrushes 444/65536 888/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25185/512000 100740/2048000 ( 4.9%)
edges 13173/256000 52692/1024000 ( 5.1%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 212/32768 2120/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2826/65536 5652/131072 ( 4.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11779340/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14845/16777216 ( 0.1%)
entdata [variable] 18210/393216 ( 4.6%)
LDR ambient table 872/65536 3488/262144 ( 1.3%)
HDR ambient table 872/65536 3488/262144 ( 1.3%)
LDR leaf ambient 5131/65536 143668/1835008 ( 7.8%)
HDR leaf ambient 872/65536 24416/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 77078/4194304 ( 1.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 12510
Writing c:\program files (x86)\steam\steamapps\sourcemods\tf2classic\maps\ctf_turf.bsp
28 seconds elapsed
Finished. Press a key to close.
 

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Aapelikaeki

L3: Member
Feb 24, 2018
148
135
What exactly do you need help with? Also hello :jimijam:
 
T

The Asylum


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