I need help with spawns

Discussion in 'Mapping Questions & Discussion' started by Achmed22, Jul 26, 2014.

  1. Achmed22

    Achmed22 L1: Registered

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    Sooo I'm making a three stage payload map and in the first stage if the cart reaches the middle checkpoint I want the spawns to change. RED's first spawn (which is next to the cap point) should be BLU's spawn and BLU's old spawn should turn inactive. I tried this by naming the spawn points (all spawn points in one respawn room have the same name) and then disabling them via I/O but that does not work. (The map would probably have balanced gameplay since after the cap point a long uphill track is present.)
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Disabling old spawns and enabling new ones should do the trick. What does "that does not work" mean? Do players still spawn in the disabled locations?
     
  3. Achmed22

    Achmed22 L1: Registered

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    yes, BLU players still spawn in the disabled spawn points.
     
  4. The Asylum

    aa The Asylum

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    In the spawn entities properties there is a field for Associated Control Point. IDK how well this would work when changing spawnrooms mid-round (logglygagging idlers on RED suddenly being in a BLU spawnroom), but if it's switching team spawns you want, Associated Control Point might do the trick for you