I need help. Fixing Something.

Discussion in 'Mapping Questions & Discussion' started by NightHawK, Mar 24, 2008.

  1. NightHawK

    NightHawK L3: Member

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    How do i fix this: I have cubemaps. :/
    [​IMG]
    And
    How do i fix light bleeding like this?

    On The Displacements.
    [​IMG]
     
    Last edited: Mar 24, 2008
  2. Koei

    Koei L4: Comfortable Member

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    That skybox error is nothing to worry about. Everybody has it and it causes no harm.
     
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  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Dude, I wish my cars would look like that. Did you make it prop_physics, or do anything weird?
     
  4. Koei

    Koei L4: Comfortable Member

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    Yeah, he made it travel so fast the car actually started to turn glowing hot because of the friction :p
     
  5. dookiebot

    dookiebot L1: Registered

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    I was about to say I think he imported the car from the exclusion zone in STALKER. :)

    Are you getting that effect on all your models?
     
  6. drp

    aa drp

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    did you run those cubemaps in game?
     
  7. BurninWater

    BurninWater L1: Registered

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    how to do this when you or someone else dont know

    - compile map
    - Create server and run ur map
    - open the console and type: buildcubemaps ,this will set the system to a frenzy of screenshots and takes a while depending on the size of ur map
    - create server and run ur map
    - open the console and type:
    sv_cheats 1
    Mat_reloadallmaterials


    ohh and make sure there are enough cubemaps to go around
     
  8. phatal

    phatal L6: Sharp Member

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    No. That's not correct. Follow this instead.

    In your compile options add +sv_lan 1 to the parameters $game_exe so that it looks like this: +sv_lan 1 -dev -console -allowdebug -game $gamedir +map $file. The +sv_lan 1 allows you to go in game after compile in lan mode so that you don't get kicked.

    (in the console)
    mat_specular 0
    buildcubemaps
    mat_hdr_level 0 (to go to LDR)
    map mapname (to reload map)
    buildcubemaps
    mat_hdr_level 2 (to go back to HDR)
    map mapname (to reload map)
    mat_specular 1
     
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  9. NightHawK

    NightHawK L3: Member

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