KotH I hope this works 2016-12-19

my first map

  1. bpx9

    bpx9 L1: Registered

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  2. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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  3. bpx9

    bpx9 L1: Registered

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    I uploaded some pictures now.
     
  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I opened it up to check it out. For a first map, it seems passable, but there's a few problems that stop it from reaching it's full potential.

    For starters, the lights look weird here. Either you don't have enough, or you used a fast compile.

    20161219214605_1.jpg

    Secondly, nothing is packed. There's missing textures and "ERROR" models everywhere. I suggest you learn how to use VIDE or CompilePal.

    20161219214616_1.jpg

    Lastly, and I'm sorry I don't have an image for this one, the map seems a bit overscaled and cluttered. It's expected, as it is the first version of your first map, but try working with a 8hu/16hu scale in Hammer, and keep walls to 64hu at the thickest.
     
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  5. Yrr

    aa Yrr An Actual Deer

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    this actually looks like the light entities are embedded in the ceiling
     
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  6. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    Either that or maybe there's a leak, they usually break lighting like that AFAIK. Also, the room looks overscaled
     
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  7. Yrr

    aa Yrr An Actual Deer

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    leaks just cause the blackness, the speckling is usually an indicator that the light entity is clipping into something
     
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  8. bpx9

    bpx9 L1: Registered

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    I did do a fast compile (which I realize I shouldnt have) and the light are in fact kind inside the ceiling.