I have several questions

Discussion in 'Mapping Questions & Discussion' started by Memtsin, Oct 21, 2017.

  1. Memtsin

    Memtsin L1: Registered

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    1. How to make respawn for func_breakable? Like, when player destroyed func_breakable, this enity respawns in some seconds
    2. My map using +use buttons, how to do so, that on my map, command "tf_allow_player_use 1" don't need to be written in console?
    3. Why i can't see the water after complie?
     
  2. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    3. Are you running VVIS? Water will appear invisible if VVIS is turned off in your compile.
     
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  3. Memtsin

    Memtsin L1: Registered

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    Yeah, sometimes i have to turn off this with ctrl+alt+del to run a map in game
     
  4. Powerlord

    Powerlord L3: Member

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    1. You'll probably need an env_entity_maker and a point_template to make it respawn. Although it might be worth looking into entity_spawn_manager / entity_spawn_point instead, particularly if you want it to spawn in a semi-random location.

    For reference, Valve uses entity_spawn_manager to respawn the pumpkin bombs on its Halloween maps.
     
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  5. henke37

    aa henke37

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    Sounds like you have optimization problems with the map if vvis takes so long that you feel that you need to terminate the process.

    Needless to say, but vvis needs to run to completion to do its job. And that is quite the important job.
     
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