I have several questions

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Memtsin

L2: Junior Member
Oct 8, 2017
50
17
1. How to make respawn for func_breakable? Like, when player destroyed func_breakable, this enity respawns in some seconds
2. My map using +use buttons, how to do so, that on my map, command "tf_allow_player_use 1" don't need to be written in console?
3. Why i can't see the water after complie?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
3. Are you running VVIS? Water will appear invisible if VVIS is turned off in your compile.
 

Powerlord

L3: Member
May 8, 2010
127
60
1. You'll probably need an env_entity_maker and a point_template to make it respawn. Although it might be worth looking into entity_spawn_manager / entity_spawn_point instead, particularly if you want it to spawn in a semi-random location.

For reference, Valve uses entity_spawn_manager to respawn the pumpkin bombs on its Halloween maps.
 

henke37

aa
Sep 23, 2011
2,075
515
Sounds like you have optimization problems with the map if vvis takes so long that you feel that you need to terminate the process.

Needless to say, but vvis needs to run to completion to do its job. And that is quite the important job.