i'm working on a project that requires me to know exactly how map entities work, i thought this might be the best place to ask. if an entity has multiple outputs set to fire on the same trigger, do they fire in the order they are listed? or is it more of a "when the server gets to it" sort of thing? if they do not fire in order, is there any way to ensure they do? is there anyway to spawn logic type entities into the map during gameplay? is there some way to simulate integer division without having to construct an in-game ALU? let's say i've got a logic_compare with two imputs that are also logic_compare entities. if i know that all the values going into each of those "sub"-logic_compares are going to change before i want the final result, is there any way to keep the "top" logic compare from changing values until each input has updated? i'd appreciate any help i can get. i don't want to give away too much information as to what i am working on, because then i'd feel like i made a promise that i probably won't keep. just know that if i pull it off, your friends might not bother you with questions about complex entity structures as much.