I have like a million questions

Discussion in 'Mapping Questions & Discussion' started by JustAHorrible, May 18, 2012.

  1. JustAHorrible

    JustAHorrible L2: Junior Member

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    I have alot of questions about mapping, so here we go.

    1) How do I know how to use the correct lighting? Whenever I try to use a light_spot, it just stops giving out light (looks like in Hammer) when I set the angles to =>90 degrees.

    2) How do I make those like RED and BLU icons? I seen one in a map for info_overlay but could not get it to work.

    3) How do you even create a good Payload system? It would be a pain to keep creating path_tracks.

    That's all I have right now. I'll ask more later.
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    You can't set light_spots to more than 90 degrees. If you want more than that, use a light entity. If you don't want 360 degree spherical light, use blocklight where you don't want it. You can also adjust falloff distance (how far light travels) and brightness (the fourth number in the color area).

    What red and blu icons? Be more specific.

    You just keep making them. One of the reasons I can't stand making payloads.
     
  3. MarcoPixel

    MarcoPixel L1: Registered

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  4. henke37

    aa henke37

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    Use the decal and overlay tools to place decals and overlays, do not manually create the entities.
     
  5. The Asylum

    aa The Asylum

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    wht yyler said

    you mean these, on the "floor" of this boxing ring here:

    [​IMG]

    That's an overlay. Select an overlay you want from the texture browser, click the little box with the green thing on top in Hammer, and click on whatever surface you want to put it on

    http://forums.tf2maps.net/showthread.php?t=4674
    ^^ Boojum's resource pack. Pre-made entity setups for complicated shit like PL and TC.
     
  6. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    ABS's ultimate resource pack has prefabricated track curves, making payload track much, much easier to make. All you have to do is to connect the curves, and make a few extra path_tracks when you are making slopes and stuff.

    You can read here how prefabs work.

    The pack also contains a complete entity setup for payload, including checkpoints, and endpoint with an explosion.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    I don't think this guy should be using prefabs. Prefabs are for people that understand what they are doing, not for people to cut and paste with.
     
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  8. The Asylum

    aa The Asylum

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    Hasn't stopped me :p
     
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  9. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Well, considering that he would have to mess with whatever he could mess up in prefabs anyway, i think he should learn about both, for the sake of simplicity later on.
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

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    He won't have to mess with doors to make doors. He won't need to adjust the cart to make his payload. It's all pretty standard. He barely needs to edit path tracks for payload using the prefabs. It's a timesaver, not a learning tool.

    I highly recommend that no one uses it until they understand how Hammer and level editing work, or else when something breaks you are clueless.
     
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  11. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Maybe you're just that much better at expressing yourself than i am, yyler :p
     
  12. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I'm surprised no one has said how easy it is to make path_tracks. Select your last one, shift-drag it. Hammer automatically connects them. You just just do this across your entire track and Hammer will connect them all for you. Quite easy.
     
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  13. tyler

    aa tyler snail prince, master of a ruined tower

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    But it's annoying. I suppose I take for granted that people know that.

    You can do it with keyframe_ropes too.
     
  14. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    It certainly makes it less annoying than placing and connecting each one individually :)
     
  15. JustAHorrible

    JustAHorrible L2: Junior Member

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    I'll just do Shift+click trick.
     
  16. tyler

    aa tyler snail prince, master of a ruined tower

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  17. JustAHorrible

    JustAHorrible L2: Junior Member

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    But is there any good tutorials on setting up Payload game mode?
     
  18. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  19. Headhunter09

    Headhunter09 L1: Registered

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    It's always hard to tell someone how to do something in a field that you have been working in for a long time and feel natural in, especially if you aren't sure how much they know to begin with.
     
  20. JustAHorrible

    JustAHorrible L2: Junior Member

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    I'm just new to all this mapping deal, that looks complicated.