I have a little jeep on a track that randomly changes speeds and rubber bands around

Discussion in 'Mapping Questions & Discussion' started by Eishaaya, Aug 16, 2019.

  1. Eishaaya

    Eishaaya L1: Registered

    Messages:
    27
    Positive Ratings:
    0
  2. Idolon

    aa Idolon the worst admin

    Messages:
    1,728
    Positive Ratings:
    5,129
    Congratulations! Did you have a question?
     
    • Funny Funny x 2
    • Thanks Thanks x 1
  3. Eishaaya

    Eishaaya L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    How do I get it to go in a consistent speed
     
  4. Idolon

    aa Idolon the worst admin

    Messages:
    1,728
    Positive Ratings:
    5,129
    func_tracktrain, by default, should move at a consistent speed. You'll need to provide more information for anyone to help. The entity setup for func_tracktrains can be kind of complex, so I'd recommend sharing your .vmf. If you don't want to share your whole map, just do a Save As and strip out everything not related to the tracktrain.
     
  5. Eishaaya

    Eishaaya L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    I fixed the consistency and turned it into a tank

    I also figured out the rubber banding happens when the tank turns

    Here's the VMF, can you also tell me how to fix the little doors that derp around in blue base?
     

    Attached Files:

  6. Idolon

    aa Idolon the worst admin

    Messages:
    1,728
    Positive Ratings:
    5,129
    As far as I know, nobody has ever really done a good implementation of rotating doors in TF2, since they open automatically and push players out of the way. I would recommend using a shutter door instead. If you really want a rotating door, make it non-solid and put an invisible shutter door in the same spot.
     
  7. Eishaaya

    Eishaaya L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    The problem is that the door floats around, not that it pushes people away
     
  8. Idolon

    aa Idolon the worst admin

    Messages:
    1,728
    Positive Ratings:
    5,129
    Ah, my bad. I didn't compile the map and made an assumption on what the problem was.

    upload_2019-8-16_19-49-26.png

    Brush-based entities have an origin point shown by this circle in the 2D view (or a blue orb in the 3D view). Drag it to where you want the hinge for the door to be.
     
  9. Eishaaya

    Eishaaya L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    Thanks, that might explain the majorly offset turning angle that turns the tank around instead of actually turning it too.

    This is my first map, so I'm gonna screw a lot of stuff up