I had some free time

Discussion in 'Introduce Yourself' started by Guyovick, Jun 22, 2008.

  1. Guyovick

    Guyovick L1: Registered

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    Hi,

    I just graduated from college and realized this was the first time in 5 years that I actually had time for gaming. I've begun to hone my TF2 skills (mainly demoman) and have decided to give mapping a try. I have a map in progress cp_Scapel. I plan on posting it in the WIP section when I deem it good enough to hold up to criticism.

    Steam ID is Guyovick
     
  2. Géza!

    Géza! L4: Comfortable Member

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    Welcome here!

    I see, I'm not the only one who loves Demoman, it's a good starting class.

    About the map: well, it's a bit abstract, but that's not a problem. But using HL2 props (And textures.) is a big NO in TF2 mapping. (To sort out textures, type TF in keywords.)

    Otherwise I hope you'll feel good here. I found a great community on thsi site. :)
     
  3. Guyovick

    Guyovick L1: Registered

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    Early stages

    Yeah, this is the first area that I started working on. I still have work to do. I had heard about not using HL2 models/texture but by the time I heard it I already had already used a lot of models/textures. Is there any easy way to find out which models/textures are HL2 without clicking on each prop/surface?
     
  4. Géza!

    Géza! L4: Comfortable Member

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    To find out what is from HL2, type hl2 (or hl?) under the keywords tab in texture browser, but with this you can find TF2 textures easily too.

    Anyway, I recommend to retexture your map with TF2 texures, because everyone will complain about this.