First some links raw data: http://paste.ubuntu.com/15922335/ sorted/cleaned raw data: http://paste.ubuntu.com/15922345/ code (processing, a little messy, sorry): http://paste.ubuntu.com/15922354/ This post shows which textures in all of tf2's (decompiled) maps have the most surface area. Not that these may not reflect in-game values for a couple of reasons. Namely, some large faces are hidden but still have a texture, and displacements are treated as a flat face rather than a bumpy one. Never the less, here are the textures that have the most coverage (tool textures excluded) brick/wall028 5,502,019,600.00 square hammer units yes, 5 billion I am as confused as you, somebody please go check my math, I know this texture is popular, but, that, popular? wow concrete/concretefloor003 1,120,269,310.00 square hammer units This one I can understand, and expected. nature/blendgroundtograss008 723,265,150.00 square hammer units 1 of 3 competitively viable ground textures. nature/rockwall012 694,941,950.00 square hammer units I'm personally not a fan of this texture, thanks badlands, you ruined everything. wood/wood_bridge001 684,980,420.00 square hammer units Not surprised. nature/rockwall013 622,829,380.00 square hammer units Badlands, please, no more. nature/blendrockground007 588,767,420.00 square hammer units badlands plz nature/blendgroundtogravel005 557,572,100.00 square hammer units plz nature/ground_04 502,012,960.00 square hammer units This texture, as expected. winter/rockwall014 455,592,544.00 square hammer units This is one of my favorite textures, so its nice to see it in the top 10.