I got a 5-point linear Payload map working

Discussion in 'Mapping Questions & Discussion' started by Icarus, Nov 21, 2008.

  1. Icarus

    aa Icarus

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  2. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Congrats on getting it working!

    Assuming you get this thing completed it will be a welcome departure from the standard 5 point CP maps. While I like the back and forth of 5 point CP I think that gamestyle jumps around too much when points are captured and lost. I far more enjoy the gradually evolving gameplay that comes from focusing around the moving cart. Hopefully this will combine the best of both with some good back and forth cart action.
     
  3. YM

    aa YM LVL100 YM

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    /gives a little ripple of applause
     
  4. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Hmm, I like this. I'm looking forward to seeing how it plays.
     
  5. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    sorry to bump thread, but are you going to release the entity's for it in a prefab?
    Or can you help me to set up such a thing?
    Because i want to try to do koth with pl.
    Either you cap the point for 10 minutes, or push the payload into the enemy's base.
     
  6. Icarus

    aa Icarus

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    I could release it with the pl_waste_b1
     
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  7. TotalMark

    TotalMark L6: Sharp Member

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    All I can say is wow.
     
  8. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    thanks
     
  9. Zeewier

    Zeewier L9: Fashionable Member

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    Not sure if you noticed already, but valve added a red bomb cart with last update, but more importantly -for you-, a red "home" cap and a neutral cap skin and a red and blu skin for the cart for the hud ;)

    And a lot of other custom game mode huds (valve is planning something for the next update)

    type hud in the filter to see them
     
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  10. Icarus

    aa Icarus

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    WHOA!

    I know they made a red Cart model, but I didn't know what do do with it.

    What I didn't know was the RED home and RED cart in the hud.

    Does anybody know how I could get them to show up in game? As far as I know, there is nothing controlling the icons and cart hud color.
     
    Last edited: Jan 18, 2009
  11. Icarus

    aa Icarus

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    Does anybody know if there exists a red variation of cart_flashinglight?
     
  12. Icarus

    aa Icarus

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    Last edited: Jan 29, 2009
  13. Altaco

    Altaco L7: Fancy Member

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    What do you mean neutral checkpoint? The cap point bases?

    Lemme take care of that for you :)
     
  14. Icarus

    aa Icarus

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    No, that post was very outdated. Let me update it.