When HL2 first came out, the only multiplayer was CSS. Bout a week later, rumours were flying of DeathMatch. And voila. Within 6 months, once the novelty of gravity gun dueling had worn off, custom content was getting quite popular. By years end, you'd be hard pressed to find a server running any of the stock maps or game modes. In DM, even if you're on a totally huge new map, you can still perform well because it's based on your personal skills. However, since TF2 is team-oriented, the same thing does not apply. In order to be competitive, you really have to be familiar w/ the map. I'm not even talking hardcore strategy and tactics, just knowing where the enemy is coming from. Coupled with the fact that you can not easily make new game types for TF2, interest in custom TF2 will always be sparce. And unless Valve can keep up their current pace w/ every update, the game will get kinda stale. In DM, I made or played all of the following with no mod required, just clever use of Hammer; ctf, escort, jailbreak, attack/defend, coop, and objective-based maps using a combination of those game types. I sincerely hope that Valve starts fixing and updating the editor for TF2 w/in the next year. Admittedly TF2 doesn't really lend itself to the likes of coop, or massive objective maps like in Battle Field or Quake Wars. But there are enough standard game modes that we could make a huge number of variations by mixing them. /end rant, lol. What do you all think?