I can't open my map it just put me in gorge event

Discussion in 'Mapping Questions & Discussion' started by MR Spagety, Sep 27, 2018.

  1. MR Spagety

    MR Spagety L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\eddie\OneDrive\Documents\TF2 Maps\vent Beta 3.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\eddie\OneDrive\Documents\TF2 Maps\vent Beta 3.vmf
    Patching WVT material: maps/vent beta 3/dev/dev_blendmeasure2_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity func_door (417.00 -2371.50 536.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 2016.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 2016.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 88.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 2120.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 2016.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1536.0 2016.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 512.0 2016.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 2560.0 88.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 12 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (34449 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 146 texinfos to 100
    Reduced 12 texdatas to 11 (293 bytes to 271)
    Writing C:\Users\eddie\OneDrive\Documents\TF2 Maps\vent Beta 3.bsp
    Wrote ZIP buffer, estimated size 106358, actual size 106010
    1 second elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\eddie\OneDrive\Documents\TF2 Maps\vent Beta 3"

    Valve Software - vvis.exe (Aug 2 2018)
    4 threads
    reading c:\users\eddie\onedrive\documents\tf2 maps\vent Beta 3.bsp
    reading c:\users\eddie\onedrive\documents\tf2 maps\vent Beta 3.prt
    LoadPortals: couldn't read c:\users\eddie\onedrive\documents\tf2 maps\vent Beta 3.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\eddie\OneDrive\Documents\TF2 Maps\vent Beta 3"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\users\eddie\onedrive\documents\tf2 maps\vent Beta 3.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.03 seconds)
    710 faces
    329359 square feet [47427768.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Build Patch/Sample Hash Table(s).....Done<0.0115 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 12/1024 576/49152 ( 1.2%)
    brushes 97/8192 1164/98304 ( 1.2%)
    brushsides 582/65536 4656/524288 ( 0.9%)
    planes 308/65536 6160/1310720 ( 0.5%)
    vertexes 1155/65536 13860/786432 ( 1.8%)
    nodes 355/65536 11360/2097152 ( 0.5%)
    texinfos 100/12288 7200/884736 ( 0.8%)
    texdata 11/2048 352/65536 ( 0.5%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 710/65536 39760/3670016 ( 1.1%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 381/65536 21336/3670016 ( 0.6%)
    leaves 368/65536 11776/2097152 ( 0.6%)
    leaffaces 1075/65536 2150/131072 ( 1.6%)
    leafbrushes 194/65536 388/131072 ( 0.3%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4788/512000 19152/2048000 ( 0.9%)
    edges 2716/256000 10864/1024000 ( 1.1%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 44/32768 440/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 687/65536 1374/131072 ( 1.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1050840/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 9348/393216 ( 2.4%)
    LDR ambient table 368/65536 1472/262144 ( 0.6%)
    HDR ambient table 368/65536 1472/262144 ( 0.6%)
    LDR leaf ambient 249/65536 6972/1835008 ( 0.4%)
    HDR leaf ambient 368/65536 10304/1835008 ( 0.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 106010/0 ( 0.0%)
    physics [variable] 34449/4194304 ( 0.8%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1844
    Writing c:\users\eddie\onedrive\documents\tf2 maps\vent Beta 3.bsp
    3 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\eddie\OneDrive\Documents\TF2 Maps\vent Beta 3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vent Beta 3.bsp"
     
  2. DrSquishy

    aa DrSquishy ???

    Messages:
    1,227
    Positive Ratings:
    802
    **** leaked ****
    Entity func_door (417.00 -2371.50 536.00) leaked!

    You've got a leak. Try fixing that and see if anything new appears
     
  3. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
    1,333
    Positive Ratings:
    896
    Leaks are a problem, but that's not the problem. The problem is that your map name has spaces in it, which TF2 does not like. Edit the name of your .VMF file to remove the spaces. I'd recommend replacing them with underscores ( _ ).

    The reason TF2 is loading Gorge Event is because it is only looking at the first part of your map's name (vent), ignoring everything beyond the first space, and trying to find a map with a name that contains that string, causing it to land on cp_gorge_event.