i can't find the right prop

Discussion in 'Mapping Questions & Discussion' started by Itspice, Jul 19, 2019.

  1. Itspice

    Itspice L2: Junior Member

    Messages:
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    8
    im trying to use this crate prop (attatched) called models/props_2fort/gibs/miningcrate001_break01.mdl but whenever i test in game it isn't visible. crate.jpg is there a different model i have to use or something?
     
  2. Itspice

    Itspice L2: Junior Member

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    actually, none of the models i put in the map are apearing
     
  3. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Can you post your compile log?
     
  4. Itspice

    Itspice L2: Junior Member

    Messages:
    73
    Positive Ratings:
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    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity info_player_teamspawn (-2632.00 -328.00 68.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 256.0 -8.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 256.0 66.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 768.0 216.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 256.0 520.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 768.0 488.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 1024.0 256.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 512.0 256.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -256.0 -8.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (21402 bytes)
    Error! To use model "models/thundermountain_fx/bridgedyncrates.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/thundermountain_fx/bridgedyncrates.mdl"!
    Error! To use model "models/player/hwm/heavy.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/player/hwm/heavy.mdl"!
    Error! To use model "models/props_2fort/gibs/miningcrate001_break01.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/props_2fort/gibs/miningcrate001_break01.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 113 texinfos to 75
    Reduced 12 texdatas to 11 (279 bytes to 261)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard"

    Valve Software - vvis.exe (Aug 2 2018)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.01 seconds)
    786 faces
    381404 square feet [54922240.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Build Patch/Sample Hash Table(s).....Done<0.0085 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 12/1024 576/49152 ( 1.2%)
    brushes 51/8192 612/98304 ( 0.6%)
    brushsides 335/65536 2680/524288 ( 0.5%)
    planes 310/65536 6200/1310720 ( 0.5%)
    vertexes 1075/65536 12900/786432 ( 1.6%)
    nodes 389/65536 12448/2097152 ( 0.6%)
    texinfos 75/12288 5400/884736 ( 0.6%)
    texdata 11/2048 352/65536 ( 0.5%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 786/65536 44016/3670016 ( 1.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 184/65536 10304/3670016 ( 0.3%)
    leaves 402/65536 12864/2097152 ( 0.6%)
    leaffaces 953/65536 1906/131072 ( 1.5%)
    leafbrushes 176/65536 352/131072 ( 0.3%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4327/512000 17308/2048000 ( 0.8%)
    edges 2274/256000 9096/1024000 ( 0.9%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 45/32768 450/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 654/65536 1308/131072 ( 1.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1878068/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 10323/393216 ( 2.6%)
    LDR ambient table 402/65536 1608/262144 ( 0.6%)
    HDR ambient table 402/65536 1608/262144 ( 0.6%)
    LDR leaf ambient 254/65536 7112/1835008 ( 0.4%)
    HDR leaf ambient 402/65536 11256/1835008 ( 0.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/622 ( 0.2%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 21402/4194304 ( 0.5%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 2015
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\choking_hazard.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\choking_hazard.bsp"
     
  5. Itspice

    Itspice L2: Junior Member

    Messages:
    73
    Positive Ratings:
    8
    weird, i ran it again and now some show up and others dont
     
    Last edited: Jul 19, 2019
  6. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

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    Positive Ratings:
    335
    the props that don't show up are likely set to be dynamic only, for example, that miningcrate model is a gib model which is dynamic. There should be one that is static.
     
  7. Itspice

    Itspice L2: Junior Member

    Messages:
    73
    Positive Ratings:
    8
    how do i tell the difference?
     
  8. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

    Messages:
    394
    Positive Ratings:
    335
    Untitled.png
    see the INFO tab? those checks tell you what the prop can be, for example, this barrel crate can be static or dynamic, if it doesn't say STATIC, it can't be a prop_static
     
    • Thanks Thanks x 1
  9. Itspice

    Itspice L2: Junior Member

    Messages:
    73
    Positive Ratings:
    8
    im also ahving an issue where i cant move anything in the 3d window
     
  10. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

    Messages:
    394
    Positive Ratings:
    335
    you can only drag brushes and props in the 3d window if you hit X after interacting with the 3d view
     
    • Thanks Thanks x 1
  11. Itspice

    Itspice L2: Junior Member

    Messages:
    73
    Positive Ratings:
    8
    thanks, im still very new at this
     
  12. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

    Messages:
    394
    Positive Ratings:
    335
    np