CTF hypothermia a7

snowy theme ctf map

  1. Mess About

    Mess About L6: Sharp Member

    Messages:
    330
    Positive Ratings:
    150
    hypothermia - snowy theme ctf map

    supposed to be my 72hr Winter Jam 2021 entry, but I underestimated the amount of time needed to finish it and missed the deadline (also didn't want to make a half-ass, just-get-it-done map either) so here we are, 10 days later.

    I tend to underscale map in fear of sniper sightlines, so this time I made sure that all outside open spaces are around 2048hu in length and 1024hu in width.

    ctf_hypothermia_a10001.jpg ctf_hypothermia_a10002.jpg ctf_hypothermia_a10003.jpg ctf_hypothermia_a10004.jpg
     
    Last edited: Dec 31, 2021
  2. Mess About

    Mess About L6: Sharp Member

    Messages:
    330
    Positive Ratings:
    150
    a2
    add bridge connect 2 buildings on mid
    simplify lobby leads to intel area
    make all dead ends climbable
    slightly nerf lobby's entrances to intel area

    Read the rest of this update entry...
     
  3. Mess About

    Mess About L6: Sharp Member

    Messages:
    330
    Positive Ratings:
    150
    a3
    spawn rework and move forward slightly

    mid improvement:
    displacement rework (slightly scale down & texture painting)
    align 2 mid buildings with asymmetrical brushwork
    add mid bridge support beams and walls to block sightlines, cut mid in half

    Read the rest of this update entry...
     
    Last edited: Jan 4, 2022
  4. Mess About

    Mess About L6: Sharp Member

    Messages:
    330
    Positive Ratings:
    150
    a4 - experiment for upcoming spawnroom relocation and intel area rework
    remove intel flanking route in lobby
    add window on dropdown door
    update lobby layout
    replace broken staircase on mid with non-broken staircase
    remove full healthkit on mid
    some minor detailing


    Read the rest of this update entry...
     
    Last edited: Jan 14, 2022 at 7:21 AM
  5. nesman

    aa nesman master of fast travel

    Messages:
    810
    Positive Ratings:
    758
    I think your main issue is the mid on this map. As it stands it's too wide and players just float around each other and never interact for fights.

    20220104120036_1.jpg

    20220104120447_1.jpg 20220104120259_1.jpg
    Let's take a step back and see why other ctf maps feel different than yours. The mid is probably the best example here. I'm using doublecross for my example here. Here the routs into mid all converge in similar areas and force the players to interact and fight. Your mid spreads everyone out too far.

    Think of it like drawing to V's on top of each other. Not saying to make a choke where everyone has to go through but instead make it so players end up in a similar area.
    upload_2022-1-4_12-10-15.png

    Your lobbies and flag area felt fine but the mid made it a make or break. A full server felt like a 6v6.
     
    • Thanks Thanks x 1
    Last edited: Jan 4, 2022
  6. Mess About

    Mess About L6: Sharp Member

    Messages:
    330
    Positive Ratings:
    150
    I changed the map so much that I can't remember all the details, but still, it's still the same map, just a bit different

    a5
    move spawn to mid
    simplify, simplify, simplify
    turn attacker' lobby into one continuous area instead of rooms connected to rooms
    intel area rework
    and some other changes

    screenshots later

    Read the rest of this update entry...
     
  7. Mess About

    Mess About L6: Sharp Member

    Messages:
    330
    Positive Ratings:
    150
    sometimes you have to kill your babies

    a6
    get rid of unnecessary areas
    scale mid down by 384hu, intel area also gets smaller as a result
    rework intel area, move it closer to spawnroom
    spawnroom expanded

    screenshots? what screenshots!?

    Read the rest of this update entry...
     
  8. Mess About

    Mess About L6: Sharp Member

    Messages:
    330
    Positive Ratings:
    150
    realized something after a good sleep, rushed to update the map before the playtest

    a7
    decluster mid
    update spawnroom
    smooth out displacement
    props

    Mid


    Intel area


    Read the rest of this update entry...
     
    Last edited: Jan 20, 2022 at 12:36 AM