Indicated where players can capture the control point Made capture zone slightly larger Control point now activates after 45 seconds rather than 60, to account for the more faster paced rounds this map experiences Fog now begins much farther away, as it was appearing indoors and making the area look like a dust storm Indoor lighting adjusted to brighten up corners of rooms better Spawns have hopefully been fixed so players no longer spawn inside of each other Medkits added due to high demand, this is a very serious change Read the rest of this update entry...
Map is no longer quad-symmetrical, now mirror symmetrical Bottom sidepath redesigned, made lowground Control point now only has three entrances, third being from lowground sidepath Read the rest of this update entry...
I was hoping when I was first told that I could do what Spectre is doing where the first map is so old and crusty and for a different gamemode no one would care. But PLR Panic is not crusty and people care, so I guess I lose on that front
Surely you can get away with arena_panic and plr_panic, the gamemodes set them apart. Gonna suggest arena_beef anyway, because cow.
Map name is now Hypothermia Rethemed to fit Added a catwalk to add another entry/exit route from the lowground sidepath Deer There are still no health kits Read the rest of this update entry...
Oh my child, I haven't left you in the cold. Actually I have your name is literally Hypothermia - Team coloring added to team sides, some overlays broke I'm aware. - Health kits still not added Read the rest of this update entry...
- Added custom particles (edit of coldfront snow and custom snowfall) - Fixed some overlays being eaten by hidden overlapping brushes - Semi-detailed one portion of the map, stopped for now cause contest - Also shrunk a portion of the outside area to match up with detailed area - Added a window to see into the control point area for player navigation - Added a moo to the cow Read the rest of this update entry...