hyperline

hyperline RC1c

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

hutty

aa
Mar 30, 2014
539
429
hyperline - A fresh take on mannpower.

At an altitude so high and around terrain so treacherous the self
sufficient Hyperline facility is only safely accessible by dirigible
during the three least windy days of the year.

This is build off of hyperwire, i'm starting a new thread as hyperline has significant changes enough to be its own thing.

Changelog:
Initial detail pass implemented

Reduced the size of many areas.
Removed the tunnel route at mid
Replaced water with deathpits in most areas
New cave route in upper areas near mid
Many changes to the tower
Added high up blimp at intel
Removed the tall cylinder structures.
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
345
181
Looks nice, though you may have forgotten to add a preview picture to the post.
 

hutty

aa
Mar 30, 2014
539
429
Made several efforts to improve how the map guides players without making many major layout changes.

Changelog:
Removed the ramp leading to the tower
Added a wall and ramp to the mid exit of lower
Cleaned up entrances to enemy bases
Added props around the trim of the tower
Improved sign clarity and consistency

Read the rest of this update entry...
 

hutty

aa
Mar 30, 2014
539
429
Changelog:
Added a wall to make mid more of a choke
Moved some powerup spawns
Raised a few fences
Out of bound buildings are now dark grey
Cleaned up some displacements a bit
Fixed the blue crits powerup being red


Also I'm aware of the lighting bug in red base.

Read the rest of this update entry...