Hydro Bowl

Discussion in 'Map Factory' started by dormedas, Aug 25, 2009.

  1. dormedas

    dormedas L1: Registered

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    The map is a conversion of the satellite part of tc_hydro to king of the hill game mode with balancing work. This has taken me a little over the past week to do up to this point.

    This is the first public release. I need playtesting on a full server, so please report any bugs you find. The known bugs are below:

    -- Can still see outside the map from cracks in the unused assaulting doors. [Fixed in the alpha 3 work that's beginning]
    -- RED's bottom resupply locker and the aux spawn resupply locker do not animate when used.
    -- No 3d skybox
    -- No Roof above BLU's 2nd floor exit. --> can be seen by soldier/demos

    Thanks in advance, and critique anything you feel like; but please bear in mind this is still an alpha, and as such, I am trying to work on gameplay/balance before cosmetics.
     
  2. Void

    aa Void Local Man Unable To Map, Sources Say

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    What is this I don't even...
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    At the least, you could use hydro's light settings... it really doesn't look like hydro at all without it. It also looks like you have a leak, those shadows are way too dark.
     
  4. owly-oop

    aa owly-oop im birb

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    wow nice job butchering valve's map
     
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  5. FlavorRage

    FlavorRage L4: Comfortable Member

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    Ew. At least when I tried to convert a Valve map to a new gamemode, I didn't ruin the atmosphere D:

    Good God, you actually released this?

    Okay, sorry to be mean. good luck, but you've got a ways to go before this is done.
     
    Last edited: Aug 25, 2009
  6. Nerdbot

    Nerdbot L7: Fancy Member

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    Not to be discouraging, but I don't think this looks all too great...the concept of using that point's layout as KOTH is interesting, but literally copy-pasting the map and retooling it just won't work for KOTH. Specifically, the map should be asymmetrical.

    I think if you created the map based around the same concept but reworked from scratch it'd be much better.
     
  7. SMK

    SMK L1: Registered

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    Yeah what he said.
     
  8. Nerdbot

    Nerdbot L7: Fancy Member

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    And, um, when I said "should be asymmetrical" I meant "shouldn't". An asymmetrical KOTH map would really quite honestly be dreadful, and...that's what this is. In a KOTH map, no side should have a specific advantage.
     
  9. Void

    aa Void Local Man Unable To Map, Sources Say

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    unless it's a farm
     
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  10. dormedas

    dormedas L1: Registered

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    I've been working to balance the map out in terms of equality of field (e.g., extending BLU's battlements to match RED's) and in terms of advantages and disadvantages. What I mean by the latter is that though RED may have one thing, BLU has another that presents about an equal advantage.

    That is the main reason for why I am "releasing" the map, is so that I can playtest it with full servers to ensure balance is attained; even with asymmetrical geometry.

    I understand where you're coming from. It makes me wonder why I changed it at all. I was trying to pull as much from Hydro as possible. I shall change this. (The current lighting sucks anyhow)

    Ditto on the light settings/skybox as written above. I have sealed the map off from the void.. it shouldn't have a leak, but I'll double check again.

    Thanks!

    Please, though I respect you for your superiority on the forums (and to my skill), keep the comments (read: criticism) about the map. Making useless posts are useless for me to create a better map. I understand "copying" and modifying VALVe maps is taboo-like here, however, I am trying to create something that has more substance than changing the lighting of 2fort and hoping to become the next officialized map. I'm trying to move a new gametype onto a "classic" map that many may enjoy.
     
  11. Engineer

    aa Engineer

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    Respect VALVe maps and don't edit them :(