Hydro/Badwater lighting so bright

Discussion in 'Mapping Questions & Discussion' started by BagOfChips, May 27, 2010.

  1. BagOfChips

    BagOfChips L5: Dapper Member

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    I'm trying my hand at a hydro themed map, and I was testing how the lighting looks from hydro/badwater and both of them are extremely bright when shining on whites: [​IMG]

    It looks worse in game(I have to squint), dunno why screenshot made it darker. I flew around hydro and couldn't find any areas that were as bright. Anyhow, I'm trying to modify the badwater lighting and can't figure out how to simply make it darker. Thanks.
     
    Last edited: May 27, 2010
  2. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Simply change the light_env to a darker color.
     
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  3. Grim Tuesday

    aa Grim Tuesday

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    Lower the brightness in the light_env
    EDIT: Realized that I just paraphrased Vincent. Thats what I get for having the "post reply" open for 10 minutes.
     
  4. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    That too.
     
  5. PL-7764

    PL-7764 L6: Sharp Member

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    Sorry, this is totally off-topic, but ... which textures are those on that outside floor/wall? They look perfect for something I'm trying to do... :O

    On-topic ... I think the best solution's already been given, so nothing to add there... :p
     
  6. alecom

    alecom L8: Fancy Shmancy Member

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    nature/ground03 or something I believe
     
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  7. BagOfChips

    BagOfChips L5: Dapper Member

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    I did that, and my map went pitch black. Maybe I messed something up with it. I'll try again in the morning.
     
  8. YM

    aa YM LVL100 YM

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    Make sure you have the env_tonemap_control and logic_auto to go with it when you copy lighting entities otherwise your HDR will bleach out.