KotH Hydraulics

Discussion in 'Map Factory' started by Kierany9, Mar 13, 2014.

  1. Kierany9

    Kierany9 L1: Registered

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    So after a couple of days learning Hammer and reading/watching every tutorial I could find on both design theory and actual mapping I made my very first map. And then rebuilt it from scratch. Meet KOTH_Hydraulics, a small, fast-paced KOTH map. The action takes place inside a massive open area composed of a network of walkways.


    To-do list(Beta):
    -Detailing
    -Check displacements for possible seams

    Known issues:
    -Water transition from map to skybox is buggy.
    -Visual bug on corner of the buildings next to the point
     
    Last edited: Jun 15, 2014
  2. Acadium

    Acadium Playtest Extraordinaire

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    For your spawn doors- check what trigger you're using. If you're using a trigger_once, then it will stay open.

    Alternatively (and more likely), check the delay on how long the door stays open before it closes, in your trigger_multiple. (Delay Before Reset) Your problem is probably that it's set to -1, which leaves it open. Set it to 0, then it will close as soon as you leave the trigger_multiple.
     
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  3. Kierany9

    Kierany9 L1: Registered

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    a2 is out(has been for a few days but I forgot to mention it). Complete map revamp.
     
  4. Kierany9

    Kierany9 L1: Registered

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    a3 is out. Several major changes have been done including a map downscale.
     
  5. Kierany9

    Kierany9 L1: Registered

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    a4 is out. Basic balance modifications, find these in the changelog.
     
  6. Kierany9

    Kierany9 L1: Registered

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    a5 is out. Cut off some sightlines and fixed a water bug.
     
  7. Kierany9

    Kierany9 L1: Registered

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    a6 is out. This will probably be the final alpha unless there are major bugs or lighting issues in this release. Check the changelog.