Hydraulic

Discussion in 'Map Factory' started by Stethor, Jun 10, 2009.

  1. Stethor

    Stethor L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    A Gravel Pit Style Cp map set in a stormy alpine enviroment

    *Backstory*

    RED have recently discoved the profits to be made from water the most obvious place to build would be of couse - a water collecting factory atop and around a stormy forest. BLU, upon discovering RED's evil plans think of thier own elaborate plan to take over the area by force.

    Constructive critizism, as i'm still learning to map, is welcome

    Changelog:

    A2 -

    - Completely reworked A and B areas to create a fairer battle (easier for red) including changes such as:
    - Added alternate routes and pathways
    - Changing positions of the cap points
    - Added more signs from each spawn
    - Added extra details such as containers and rocks
    - Added more health and ammo spawns
     
    Last edited: Jun 29, 2009
  2. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

    Messages:
    76
    Positive Ratings:
    11
    Amazing map in the making.

    At b the area right out of blue spawn. Red can't do much to try to take that area. Blue can stand there in that spot with vertical advantage, good cover and close to b point. A total redesign of that area should be done.

    I think there should be ramp to 2nd lvl of b point.

    At a adding something for blue scout to jump off of onto wood beam would be good
     
    Last edited: Jun 11, 2009
  3. Stethor

    Stethor L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Updated to Alpha 2

    A2 -

    - Completely reworked A and B areas to create a fairer battle (easier for red) including changes such as:
    - Added alternate routes and pathways
    - Changing positions of the cap points
    - Added more signs from each spawn
    - Added extra details such as containers and rocks
    - Added more health and ammo spawns