- Jul 6, 2019
- 142
- 41
So I'm working on a gamemode where the payload can be killed by red team, but can't seem to figure out how to damage the payload. I tried setting the health of it, but the func_tracktrain is getting in the way of the payload hitbox. Is there any way to create a trigger around the cart that is the actual damage of the cart, and can kill the cart when it is killed itself?