Humburg

MVM Humburg b1 popfix

Elizabeth

L2: Junior Member
Jan 16, 2016
79
30
Eve submitted a new resource:

Humburg - Stop the bots from ruining Smissmas

Humburg is an MvM map where you must defend your festive celebration as bots attempt to light up your TFConnect™ Smissmas tree.

Made for the TFConnect contest.

Included pop is currently a edited valve pop (CPU slaughter) for testing purposes.

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Elizabeth

L2: Junior Member
Jan 16, 2016
79
30

Elizabeth

L2: Junior Member
Jan 16, 2016
79
30
Eve updated Humburg with a new update entry:

Rapid fire updates since forgot to add them to the page :) 1/3

Version differences
- Reworked top route alley
- Reworked Bot Spawn
- Archway added atop bridge to obscure sightlines
- Enclosed the small area connecting tree hatch to the ice river
- Removed unnecessary highground at tree hatch
- Fixed a bug that caused a failstate if the tank was killed during the deploy phase

Downloads will now include a new mission made for the map instead of the provided valve pops.

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Elizabeth

L2: Junior Member
Jan 16, 2016
79
30
Eve updated Humburg with a new update entry:

Rapid fire updates since forgot to add them to the page :) 2/3

Version differences
- Map is now set at night
- Reworked tree hatch area to give more room
- Added a route back up onto the hatch side from around the ice river
- Reshaped the bridge top arch to be less tight
- Pushed back the central building at botspawn with a overhang,
- Pushed up the tank flamethrowers so they were not stuck in the treads.

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Elizabeth

L2: Junior Member
Jan 16, 2016
79
30
Eve updated Humburg with a new update entry:

Rapid fire updates since forgot to add them to the page :) 3/3

CURRENT VERSION CRASHES WITH MAT_PHONG 0
The issue has already been corrected for future versions.

Version differences
- Detail pass on spawn
- Ledge and boxes added to ice river to aid in both movement and breaking Line of sight from bots
- Box jump added to top route alleyway
- Reworked the height of the planters to allow cleaner movement between them without jump height
- Added some more cover to the top of bridge to change how much control people have on the lower route.

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Elizabeth

L2: Junior Member
Jan 16, 2016
79
30
Eve updated Humburg with a new update entry:

All coming together

Version differences
- New addition: Hales little helpers
- - Added spawn point "spawnbot_gifter"
- - Bots spawned on spawnbot_gifter who are tagged proper will spawn in with a unique gift intel on their back
- - Upon death the gift intel will drop and based on the tag will drop 1 of 5 different buffs.
- - Gift intel buffs will last 10 seconds
- - buffs include: Crits, Regen, Bullet resist, Fire resist, Blast resist

- Fixed a crash when mat_phong is set to 0.
- Revised the riverside...

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Elizabeth

L2: Junior Member
Jan 16, 2016
79
30
Eve updated Humburg with a new update entry:

Even more decorations.

Version differences
- Updated giftbot logic, replacing all the damage resist types with Stealth, Haste and Resist pickups instead.
- Further artpassing
- Implemented areaportals and occluders to reduce fps impact.

Pop differences
- Redistributed money totals to favour starting waves with more cash
- Increased the starting total
- Reduced the health of tanks on wave 5 and wave 6
- Updated giftbots to use new tags
- Fixed giant huo heavy missing its maxvisionrange keyvalue

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Elizabeth

L2: Junior Member
Jan 16, 2016
79
30
Eve updated Humburg with a new update entry:

Barely over the finish line

- Artpass roughly in place
- Implemented boss music made for the map by @non_the_ninja (will get his name to link later)
- Fixed problems relating to bots failing to exit spawn in some circumstances
- redid high ground cover on top bridge route
- fix in place for sniper mission bots that go on massive flanks to player spawn
- implemented engi hints after long enough

Read the rest of this update entry...
 

Elizabeth

L2: Junior Member
Jan 16, 2016
79
30