CP hubbub

Discussion in 'Map Factory' started by slunchy, Sep 23, 2011.

  1. slunchy

    slunchy L1: Registered

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    g-pit style cp map

    trying to make an acceptable layout,
    i was thinking some sort of geological superbase as a pretense for attacking it.
    anyhow, hope you fooz enjoy it
     
    Last edited: Sep 25, 2011
  2. TheKieranator

    TheKieranator L6: Sharp Member

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    This is looking good, Slunch! A huge step forward from Peanutbutter, and I look forward to playing it. :O
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. Sergis

    aa Sergis L666: ])oo]v[

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    some thoughts

    niche here would improve that area i believe
    http://dl.dropbox.com/u/9180221/TF2/cp_hubbub_a20001.jpg

    and here too. also that path to c is narrow with too much slaloming. widen plox
    http://dl.dropbox.com/u/9180221/TF2/cp_hubbub_a20002.jpg

    replace those covergiving brushes with props. that will make them not look like part of the walkway, making layout easier to perceive
    http://dl.dropbox.com/u/9180221/TF2/cp_hubbub_a20003.jpg

    random ass visualizer that i was able to run thru as red
    http://dl.dropbox.com/u/9180221/TF2/cp_hubbub_a20004.jpg
     
    • Thanks Thanks x 2
  5. slunchy

    slunchy L1: Registered

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    doom/sergis, the first photo is unspecific, what do you mean by "here"?
    on the left wall, on the furthest?
    close it off and put a roof over it?

    as for the 2nd, i tried to change that in a2

    3rd, i just changed it a little

    and 4th, that's to show it's a one-way door
    both teams can see the no entry texture from one side.
     
    Last edited: Sep 25, 2011
  6. Mariofan210

    Mariofan210 L1: Registered

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    ?

    Hi I Have A Vista And i don't know where to extract it to.:confused::confused::confused:
     
  7. RaVaGe

    aa RaVaGe

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    C:\Program Files\Steam\steamapps\YOURACCOUNT\team fortress 2\tf\maps
     
  8. Sergis

    aa Sergis L666: ])oo]v[

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    on the wall i drew a paintover niche :p just carve out a bit more space (not literally carve)

    as for visualizer, thats used only for respawnrooms in tf2. used on onewaydoor its odd and confusing