I made this map as both a speedmapping test and to see if this type of game mode could work in TF2. It's basically koth but with a slight twist. Instead of holding the point for a additive 3 minutes, one team has to hold the point for a whole minute and 30 seconds. I came up with this idea a couple months ago but could never figure out how to get the logic working until the recent update that added these helpful new inputs to the tf_logic_koth entities. So hopefully this works out, if not, maybe the map will do good as a regular koth, idk.