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KotH HTF Sinkhole

Discussion in 'Map Factory' started by phi, Apr 25, 2013.

  1. phi

    aa phi Let Pain Be Your Guide

    Messages:
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    1,660
    HOLD THE FLAG:
    A gamemode where you have to hold a neutral flag for 3 minutes cumulative time.
    Flag respawns instantly on drop.

    I was originally gunna make this for the 72 hour contest but I couldn't wait that long so I just spent a boring weekend blocking it out and the last few days making it ready to release.

    I have no idea what-so-freaking-ever how this will play. It'll be fun.

    (also why is it required to choose a thread prefix 'cause none really fit with this)
     
    Last edited: May 6, 2013
  2. nightwatch

    aa nightwatch

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    That last screenshot suggests that you've done a lot of detailing already. Here at tf2maps we usually recommend that novice mappers block out the layout with developer textures and getting some playtests done before detailing in depth. That way you don't have to change all your carefully textured brushes every time you make a layout change.
     
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  3. phi

    aa phi Let Pain Be Your Guide

    Messages:
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    but people aren't even going to be able to point out layout errors on this map because it's so good
    brb taking it from a1 -> rc1 in the next version hope you all enjoy my pro mapping skillz
     
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  4. theharribokid

    aa theharribokid

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    You realise PDT been around awhile, knows how to map perfectly well in dev and has done so previously with his alphas? It's like you have a bot that churns this out at the sight of detailing in a1 screenshots
     
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  5. Mr. Happy

    Mr. Happy L6: Sharp Member

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    That's not even detailing. It's not hard to throw a couple textures and disps in. So sick of single texture alphas, strict greyboxing is stupid.
     
  6. Deodorant

    Deodorant L6: Sharp Member

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    I'm pretty sure nightwatch was making a joke referring to the photo.

    The map looks promising and the gamemode sounds intriguing. I look forward to testing it.

    Is my new avatar making anyone wet yet?
     
    Last edited: Apr 25, 2013
  7. Sel

    Sel Banned

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    return of the hug the furry gametype

    yay
     
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  8. BlazrM4N

    BlazrM4N L1: Registered

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    Oooh! Sel, are you a Wolf? :3
     
  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    This map gets me hard

    Let's play it
     
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  10. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Good to see TF2M hasn't forgotten how to not get jokes.
     
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  11. phi

    aa phi Let Pain Be Your Guide

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    [​IMG]
    i'm changing all my carefully textured brushes now
     
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  12. Prestige

    aa Prestige im not gay anymore

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    but harribo just missed a joke by nighwatch a few posts up?
     
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  13. nightwatch

    aa nightwatch

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    [​IMG]
     
  14. phi

    aa phi Let Pain Be Your Guide

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    sinkhole or stinkhole? you decide
     
  15. Mr. Happy

    Mr. Happy L6: Sharp Member

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    stinkhole
     
  16. hooky

    hooky L2: Junior Member

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    btw I think you have a leak.
     
  17. phi

    aa phi Let Pain Be Your Guide

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    if you're serious i can most positively definitively completely assure you i do not
    if your making a joke about the sinkhole picture then I "lol'd"
     
  18. Exist

    Exist L6: Sharp Member

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    My friends and I liked this map, so I'll leave a few things that I thought need to be touched up.

    -Fence infront of main fighting area needs to be either extended so players know they can't jump it or built into an actual wall that I know I can't get over.

    -Spawn area is useless IMO, just extend spawn times.

    -Possibility of on team holding their gate open in the middle house and allowing players through. If a scout with the intel got through that would pretty much be GG.

    -I remember someone complaining about being able to jump into the other team's spawn area through the drop down gates.

    -The puddle of water is senseless. Make the drop shorter.

    -Make all death pits known.

    -A way to award points to people holding the intel. It just doesn't feel right not getting points for that.

    -Engies might be a tad OP. A sentry on the intel or up from lower could hold it.

    Besides those things, the map was good for the 8 v 8 we had on the server. Maybe try to get a bigger test and see how it plays out?

    Edit: POST 300
     
  19. phi

    aa phi Let Pain Be Your Guide

    Messages:
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    let's see if this actually worked...
    alpha 2 released -- https://dl.dropboxusercontent.com/u/84556731/htf_sinkhole/htf_sinkhole_a2.bsp.bz2

    changelog:
    -added ramps from hill to middle building
    -extended water pools for long dropdown
    -detailed a little
    -general bug fixes
    -made map funner (stinkier?)
    -did not make deathpits more obvious (good luck!)

    there are no screenshots because I am a lazy bum :*(
     
  20. Sergis

    aa Sergis L666: ])oo]v[

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    methinks this map would be better if it was more directional and less an open chase the flag deathmatch where you run anywhere and get attacked from anywhere

    also some more niches to hole up with the flag might or might not help