- Aug 6, 2014
- 1,056
- 535
Hello
So, I'm here to show you how I make maps, and allow you to use my ideas
YOUR DESIGN:
When creating your first alpha, remember that it does not have to be the best it can possibly be. This may stifle your creative process, because you will continuously try to do things that you already know work. Do stupid things! Make some mistakes! Make some neat structures! All you should really think about doing for your first alpha is making the map fun. Otherwise, you will have something like every other map.
YOUR LIGHTING:
I don't care what other mappers say, do your HDR lighting before you forget! If you wait till beta to do it, you already have a specific setup for your lighting, which you have to spend a really long time fixing. It's best to do your HDR lighting properly first and get it over with.
YOUR DETAILING:
A lot of mappers seem to think that there are a bunch of preset themes for detailing to follow. This is BS. Here's what I think people should do. When you start detailing, create some areas that are rather different in theme, but with similarities to tie them together. This is what I did with Hangar, if you were there during playtesting, you may remember a spytech room with a wooden storage room below it. I used these two elements to tie the map together, along with the fact that it was snowy, to create a cheaply-built but overall spytech based facility in a snowy environment, and at the end of the day, it turned out looking really awesome in my opinion!
So, I'm here to show you how I make maps, and allow you to use my ideas
YOUR DESIGN:
When creating your first alpha, remember that it does not have to be the best it can possibly be. This may stifle your creative process, because you will continuously try to do things that you already know work. Do stupid things! Make some mistakes! Make some neat structures! All you should really think about doing for your first alpha is making the map fun. Otherwise, you will have something like every other map.
YOUR LIGHTING:
I don't care what other mappers say, do your HDR lighting before you forget! If you wait till beta to do it, you already have a specific setup for your lighting, which you have to spend a really long time fixing. It's best to do your HDR lighting properly first and get it over with.
YOUR DETAILING:
A lot of mappers seem to think that there are a bunch of preset themes for detailing to follow. This is BS. Here's what I think people should do. When you start detailing, create some areas that are rather different in theme, but with similarities to tie them together. This is what I did with Hangar, if you were there during playtesting, you may remember a spytech room with a wooden storage room below it. I used these two elements to tie the map together, along with the fact that it was snowy, to create a cheaply-built but overall spytech based facility in a snowy environment, and at the end of the day, it turned out looking really awesome in my opinion!