How would you make a skybox look sphearical?

Discussion in 'Mapping Questions & Discussion' started by TwashMan, Dec 17, 2016.

  1. TwashMan

    TwashMan L1: Registered

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    I have all 6 textures for the skybox but when i put them together they look like a giant cube. I know its possible to make it look like a square but i have no idea how. Here is all the 6 textures put into one picture if you didn't get what i ment.
     

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  2. Crowbar

    aa Crowbar perfektoberfest

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    You need to pre-distort them. There must be Photoshop helper files for that on this forum.
     
  3. MaccyF

    aa MaccyF Notoriously Unreliable

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  4. Tuaam

    Tuaam L6: Sharp Member

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    You can't make it look spherical.

    Best case is to use fog to make it look like a real sky but skyboxes are rendered like a cube so it's not possible.

    One thing you could do it have less texture on the sky so that it looks like a flat color which makes the distinction of it being a cube less.

    EDIT: I think I read your post a bit wrong
     
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  5. TwashMan

    TwashMan L1: Registered

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    None of this helped thanks anyways
     
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  6. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Maybe it's not what you wanted to hear, but the sphere-mapping distortion is something you have to do yourself. MaccyF's link would be the easy way out since Photoshop can do the heavy lifting for you, but your only other alternative is to hand paint the distortion (which takes a good deal of artistic skill to make it look right). Here's a template if you want to give that a shot.
     
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  7. TwashMan

    TwashMan L1: Registered

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    Oh, i didn't even realise it was a link
     
  8. TwashMan

    TwashMan L1: Registered

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    None of this is helping. After half a year of this. i guess im just giving up and moving on with my life. I really wanted to make this map but i guess its not happening.
     
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  9. Layl

    Layl L1: Registered

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    What about this isn't helping? You've asked a question and received a response on how to resolve your issue. You need to adjust your skybox to follow the lines in the template texture given in the thread that's been linked.
     
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  10. TwashMan

    TwashMan L1: Registered

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    I don't have 30 bucks or literal days trying to learn photoshop to spare just to make a map.
     
  11. Layl

    Layl L1: Registered

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    That's what it takes to do what you want to do. If that's not worth it to you, you should look at workarounds that give the effect you want.
     
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  12. TwashMan

    TwashMan L1: Registered

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    And thats what ive been trying to do for around half a year now
     
  13. Crowbar

    aa Crowbar perfektoberfest

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    Half a year trying to earn 30 bucks?
    I mean if you're not capable of doing what we told you it takes, it's not our fault we aren't helping.
     
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  14. TwashMan

    TwashMan L1: Registered

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    I guess. But sure i have 30 bucks but i don't want to learn photoshop and never use it again. Ill try to look up some plugins for free programs and see what ill be able to do with that. Thanks for the info. Sorry if i sounded very not thankfull. Im very thankfull for your help. This website is amazing. everyone is nice and you can get help very quickly. Im a little grumpy cause ive been sitting at my computer the whole day trying to solve this.
     
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  15. Pocket

    aa Pocket func_croc

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    To be frank, I don't know what kind of map you were trying to make where that would look like a good skybox anyway. If it's a joke map, I don't think people would particularly care if the skybox looks like a literal box; they'd probably think it was part of the joke.
     
  16. TwashMan

    TwashMan L1: Registered

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    View: https://www.youtube.com/watch?v=FkN3Tactm2c

    *cough*
     
  17. Mikroscopic

    aa Mikroscopic

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  18. Pocket

    aa Pocket func_croc

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    Ah. Well, that's a cylinder, not a sphere; that's likely to be even more difficult yet.
     
  19. TwashMan

    TwashMan L1: Registered

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    Infact its not a cylinder its a sphere. I have the game booted up on my tv right now
     
  20. TwashMan

    TwashMan L1: Registered

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    I just wanted to check if this is a step in the right direction

    It is of the size that the tutorial described
     

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