How would you change 2fort?

Discussion in 'Mapping Questions & Discussion' started by ммα | ∂αиỉєℓ, Jul 14, 2016.

  1. ммα | ∂αиỉєℓ

    ммα | ∂αиỉєℓ L1: Registered

    Messages:
    42
    Positive Ratings:
    27
    Hey people. As you all may not know I'm currently working on a halloween version of the "beloved" map 2fort. I want to make some changes to the layout, because reskins are kind of boring IMO. I've made some changes already, but I'm curious if you fine folk had some extra ideas or suggestions to add to the map that makes people say "eh, whatever".

    The changes i've made so far:
    - Added ramps to get out of the water in middle
    - Closed of the door to the spiral staircase to intel
    - moved that spiral staircase down 1 level
    - made the way to the long staircase longer
    - made the long staircase into the elevator from TFC
    - Added skeletons and spells that spawn on every capture
    - Added some spooky ghosts from harvest
    - Made the spawnroom down at the intel an actual spawnroom

    And i'm debating on adding a new exit only way in the "main" spawnroom

    So if you have any suggestions on the changes I've made or if you have an idea that would make this map the dust 2 of TF2, I'd love to hear them and thanks in advance :)

     
    • Like Like x 2
  2. Yrr

    aa Yrr An Actual Deer

    Messages:
    989
    Positive Ratings:
    1,888
    2fort's detailing is the only thing I wouldn't change
     
    • Agree Agree x 2
    • Funny Funny x 1
  3. Turnip

    aa Turnip The 80s Vegetable

    Messages:
    1,430
    Positive Ratings:
    795
    Why?
     
    • Thanks Thanks x 1
  4. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,429
    Positive Ratings:
    1,173
    Depends on how are you reskinning it. If you just change the textures and models, yes, but there are awesome works like Mann Manor and gorge_event aren't there?
     
  5. ммα | ∂αиỉєℓ

    ммα | ∂αиỉєℓ L1: Registered

    Messages:
    42
    Positive Ratings:
    27
    Considering that the enemy team has to walk past the main spawn of the defending team to get to the intel. This leads to spawn camping and sometimes stalemates, purely speaking out of experience here. I wanted to make a different route for the enemy to take. Ofcourse this has to be playtested.
     
  6. Turnip

    aa Turnip The 80s Vegetable

    Messages:
    1,430
    Positive Ratings:
    795

    So you have removed a route to exit, have you replaced it with anything?
     
  7. ммα | ∂αиỉєℓ

    ммα | ∂αиỉєℓ L1: Registered

    Messages:
    42
    Positive Ratings:
    27
    Yeah the spiral staircase has moved to the corridor where the defending team drops down from their spawn



    (Crude version sry)