How would I fix the hud being slightly broken?

Discussion in 'Mapping Questions & Discussion' started by ExtraCheesyPie, Jul 29, 2016.

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    I tried to make a 4 CP A/D map, but one of the points is kinda broken on the HUD.

    http://steamcommunity.com/sharedfiles/filedetails/?id=733837561

    Granted, its functional, but I'd rather it look a bit better.

    I've googled around but couldn't find anything
    From what I understand I need to do some stuff in C++? I've got some basic experience in it, but i'm not even sure where to start. nvm i accidently read a guide on custom gamemodes
     
    Last edited: Jul 29, 2016
  2. zahndah

    aa zahndah professional letter

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    In one of the logic entities, there should be a keyboard for co layout. That should fix the problem. Also check each point has individual indexes. I imagine you are tryin to do something like shelter, so maybe ask muddy
     
  3. henke37

    aa henke37

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    Suffice to say, but you have no chance of getting any C++ changes in to the game.
     
  4. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    that is nothing close to what i said.
     
  5. Powerlord

    Powerlord L3: Member

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    Have you configured the Cap Layout in the team_control_point_master entity?
     
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  6. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Brilliant, thanks! I didn't even think that was a thing.
     
  7. TMB

    TMB Banned

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  8. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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  9. Powerlord

    Powerlord L3: Member

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    Yeah, it's only for single-stage maps, though.

    For multi-stage maps, use the Cap Layout in each stage's team_control_point_round entity.