How to use flame from 2fort lanterns on custom model?

Discussion in 'Mapping Questions & Discussion' started by TheNeverman, Feb 21, 2009.

  1. TheNeverman

    TheNeverman L1: Registered

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    Is the flame effect just a simple sprite animation or a particle effect?
    How can I use it on a custom candle model I've made?
     
    Last edited: Feb 21, 2009
  2. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    It's in the candle lantern model.
    (must be prop_dynamic)
     
    Last edited: Feb 23, 2009
  3. Gadget

    aa Gadget

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  4. StoneFrog

    StoneFrog L6: Sharp Member

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    I only found one instance of the lantern's use in 2fort (above the crates in Red's base near the sewer stairway) and it had no sprite or anything near it. Maybe I'm missing something obvious but I think it may be part of the model, or maybe the model calls some particle effect you can find on its own elsewhere.

    The lantern's skin comes in two versions, "on" and "off" so aside from the difference in glass, you may find something else in those textures too.
     
  5. DaBeatzProject

    aa DaBeatzProject

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    The flame is part of the model, but has a weird thing: when you turn the lantern on it's side, the flame will still go straight up, what is perfectly normal ofcourse :p
     
  6. StoneFrog

    StoneFrog L6: Sharp Member

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    In the sense that it's always facing you? If so, then it's probably a sprite. You could probably find it somewhere in TF2's files if you search hard enough.
     
  7. Zeewier

    Zeewier L9: Fashionable Member

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    I know there is an option to attach a sprite or particle by adding it to the .qc (a bone?)
     
  8. Jive Turkey

    Jive Turkey L3: Member

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    Yep. You can also insert them as events in an animation.