How to set up a water splash

Discussion in 'Mapping Questions & Discussion' started by Arhurt, May 16, 2008.

  1. Arhurt

    Arhurt L6: Sharp Member

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    Hey, quick question. I have tried everything, but I can't get it on my own. I'm not familiar with the I/O system and have been trying to make a couple env_splashes to just keep splashing repeatedly, but I failed at it miserably.

    So how would I make it happen, as if I was making splashes from a waterfall, for example.
  2. DasMatze

    DasMatze L2: Junior Member

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    For a waterfall I used the func_dustcloud entity. It's a brush entity.

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  3. Jive Turkey

    Jive Turkey L3: Member

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    Did you try tying a logic_timer to your env_splashes? On the logic_timer, set UseRandomTime to true, LowerRandomBound to a low number like 0.1, and UpperRandomBound to something like 0.5. This will make it fire randomly, but rapidly. You may want to tweak those values. Also, you should probably use a few separate logic_timers, so their corresponding env_splashes fire out of phase for a better looking effect. Just tie the OnTimer output of a logic_timer to the Splash input on the env_splash. That is, goto the outputs of the logic_timer, add a new output for OnTimer, type in the targetname of the intended env_splash then select the Splash input. Nice little exercise in using the IO system. The entity I/Os are some of the most fun parts of mapmaking IMHO.
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