how to set up a completely random capture system?

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Mar 23, 2009.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi,

    Trying to create a 7 point CP map where no one controls the points at round start, then as game play progresses, the team that caps all win the round.

    I want it to be completely non-linear. Any one can cap a point and in any order and this is the coding I’m having problems with.

    Traditionally it’s 1,2,3,4,5, etc. and when I made them belong to no-one the game still forced me to go to cap 1 even though it belonged to no one (I didn’t have them set to proceeding point must be capped).

    Because I had them set as 1,2,3,4,5 and thought this was the problem I changed them to RockBridge, Waterfall, etc. then compiled.

    Loaded game and insta crash as soon as I touched a point.

    Any ideas in how to set up a completely random capture system?

    Thanks :)
     
  2. GrimGriz

    GrimGriz L10: Glamorous Member

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    are you setting the previously required point as the point>? point 1 requires point 1, etc?
     
  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    no I didn't do that - I can set point 1 needs point 1, point 2 needs point 2, etc? and that will work? if yes cool!! I'll try it out.