- Oct 6, 2008
- 1,947
- 445
Hi,
Trying to create a 7 point CP map where no one controls the points at round start, then as game play progresses, the team that caps all win the round.
I want it to be completely non-linear. Any one can cap a point and in any order and this is the coding I’m having problems with.
Traditionally it’s 1,2,3,4,5, etc. and when I made them belong to no-one the game still forced me to go to cap 1 even though it belonged to no one (I didn’t have them set to proceeding point must be capped).
Because I had them set as 1,2,3,4,5 and thought this was the problem I changed them to RockBridge, Waterfall, etc. then compiled.
Loaded game and insta crash as soon as I touched a point.
Any ideas in how to set up a completely random capture system?
Thanks
Trying to create a 7 point CP map where no one controls the points at round start, then as game play progresses, the team that caps all win the round.
I want it to be completely non-linear. Any one can cap a point and in any order and this is the coding I’m having problems with.
Traditionally it’s 1,2,3,4,5, etc. and when I made them belong to no-one the game still forced me to go to cap 1 even though it belonged to no one (I didn’t have them set to proceeding point must be capped).
Because I had them set as 1,2,3,4,5 and thought this was the problem I changed them to RockBridge, Waterfall, etc. then compiled.
Loaded game and insta crash as soon as I touched a point.
Any ideas in how to set up a completely random capture system?
Thanks