how to set up a completely random capture system?

Oct 6, 2008
1,947
445
Hi,

Trying to create a 7 point CP map where no one controls the points at round start, then as game play progresses, the team that caps all win the round.

I want it to be completely non-linear. Any one can cap a point and in any order and this is the coding I’m having problems with.

Traditionally it’s 1,2,3,4,5, etc. and when I made them belong to no-one the game still forced me to go to cap 1 even though it belonged to no one (I didn’t have them set to proceeding point must be capped).

Because I had them set as 1,2,3,4,5 and thought this was the problem I changed them to RockBridge, Waterfall, etc. then compiled.

Loaded game and insta crash as soon as I touched a point.

Any ideas in how to set up a completely random capture system?

Thanks :)
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
are you setting the previously required point as the point>? point 1 requires point 1, etc?
 
Oct 6, 2008
1,947
445
no I didn't do that - I can set point 1 needs point 1, point 2 needs point 2, etc? and that will work? if yes cool!! I'll try it out.