how to set a trigger to disable a spawn point prior ot point cap (Payload)

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Oct 18, 2015.

  1. MoonFox

    MoonFox L10: Glamorous Member

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    Well, I've come to a capture point dilemma, the way I have the spawn rooms setup; there is a chance of a halt. The first capture point is right outside the first red spawn, and my problem is; I think that someone in spawn queue right before the capture point, could potentially kill people within spawn, especially if a couple people get stuck in the enemy spawn. so how can I set up a respawn point denial right upon the last push on the control point, for one: stop potential spawn camping glitches, and for two: deny halts
     
  2. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    can't you set up a trigger_hurt or trigger_teleport with a team filter?
     
  3. MoonFox

    MoonFox L10: Glamorous Member

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    I could, but then you have a problem on where: when do I make a trigger to activate it, for it could randomly do it... I was thinking about do a two set disable notice, where if the cart rolls back far enough; well, it enables again
     
  4. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    you could make a trigger to activate it that has clients unchecked and physical objects checked. I think the cart is a physical object, not exactly sure.

    this way it triggers if the cart reaches a certain distance and stops if it rolls back
     
  5. Zed

    aa Zed Certified Most Crunk™

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    First of all, why do you have the first cap point in front of the first red spawn?

    Secondly, don't move spawns before a capture. All it ends up doing is confuse players.
     
  6. MoonFox

    MoonFox L10: Glamorous Member

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    I don't know, its kind of was beneath the point, then i moved the point... and forgot to adjust accordingly, now at the stage I'm at. well, its a problem
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    You definitely should not change the spawn room without notifying players, so maybe use a game_text.

    To answer your question, you can use the OnPass output of the path_track. The same one that sends outputs to the actual capture point entity.
     
  8. MoonFox

    MoonFox L10: Glamorous Member

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    how should i inform the players... unless i create a map, where it shows, indirectly where the inset is
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

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  10. MoonFox

    MoonFox L10: Glamorous Member

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    to be fair... genuinely... i need to get back to texturing and such for tf2... i have maya, mudbox, and photoshop.... they are kinda just sitting on my toolbar... dusty