- Oct 6, 2008
- 1,947
- 445
Hi,
I'm working on a major upgrade of my map for the B2 version - based on your feedback :thumbup1:.
I'm currently in the process of replacing all those HL2 rocks with TF2 models but am finding this really annoying - is there anyway you can view your models in th camera view instead of the solid colours? I mean, I can see all the mesh etc, in top/side/front and in close when I zoom in - but when I zoom out I get a solid colour and can no longer see the model. I'm finding that it's hard to line up things to make them look good.
Also I've noticed a couple of wierd lighting things going on - e.g. a couple of the rocks (mining/rock) have a yellow orange glow to them in brilliant day light and under one of them in the shadows - the shadow area has a purple tint to it - stays purple after I build cubemaps too.
Any Ideas? I search 4 different ways here already looking for some clues re the models.
I'm working on a major upgrade of my map for the B2 version - based on your feedback :thumbup1:.
I'm currently in the process of replacing all those HL2 rocks with TF2 models but am finding this really annoying - is there anyway you can view your models in th camera view instead of the solid colours? I mean, I can see all the mesh etc, in top/side/front and in close when I zoom in - but when I zoom out I get a solid colour and can no longer see the model. I'm finding that it's hard to line up things to make them look good.
Also I've noticed a couple of wierd lighting things going on - e.g. a couple of the rocks (mining/rock) have a yellow orange glow to them in brilliant day light and under one of them in the shadows - the shadow area has a purple tint to it - stays purple after I build cubemaps too.
Any Ideas? I search 4 different ways here already looking for some clues re the models.