Discussion in 'Server Discussion' started by AWESOME-O, Jun 10, 2008.
Does someone knows how to enable and run source tv?
I use this in the config now:
but it doesn't work, and also, if i want it to save the .dems, how do i connect them to : www.yourownverysite.com?
are you running it on the same machine the game server is on?
the demos will save locally, you need to move them over to your site via ftp.
thanks, so it saves in my gameserver, but still, it doesn't work, do i need to do something more with the commands?
does anyone knows coltseaver and can contact him for me?
for the TF2maps.net server i added to the bottom of the config
And in the same directory of the server.cfg i had a sourcetv.cfg file with settings of.
tv_name "DJive Yay!"
restart the server, change the map and thats how we did it.
have a GOOD host because auto recording can take some space =)
here's the config from the Map Lab server
You can do as DJ suggests and make a tv config, or you can just add this text to your server.cfg file, at the top, after the server name bit
tv_delay is the delay between the server and the tv viewer, in seconds
tv_allow_cameraman can be set to 1 to allow source tv viewers to be cameramen and have the other viewers select their view/.
tv_transmitall can be set to 1 to enable every player angle to be broadcast - useful on gamedays but not for general use as adds more burden
tv_relayvoice - keep this off at 0, or in game chat will lag the feed for viewers
tv_autorecord - you have a choice. If you have desktop, console access to your server you can just manually reocrd demo's ad-hoc. If you want all activity on the server recorded, set to 1 and make sure you clean out your recordings regularly cos they soon get HUGE.
hope that helps.
k someone knows how to record to a site ftp orso?
you wouldnt be able to record to any other server than the one the game is on unless you set up a proxy server - and relayed to it. It's unlikely your ftp is appropriate - i'm guessing that's just storage space on the web, not somewhere you can run source to be able to record from. As Dr.Pepper says, you'd need to manually move the demos accross from the game server to the hosted ftp for download by others.
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