How to run Goldrush?

Discussion in 'Mapping Questions & Discussion' started by TheNoobThatWas, Nov 28, 2015.

  1. TheNoobThatWas

    TheNoobThatWas L1: Registered

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    I'm not very good at mapping, I've basically just messed around with maps for fun for a few years but recently I tried to actually make something.
    I tried using the decompiled version of Goldrush from the Decompiled Valve Maps thread. Hammer reports that the map has reached MAX_MAP_BRUSHSIDES. How was the map compiled before if this is enabled? If I disable func_details (temporarily to try to lower the amount of brush faces), I get areaportal errors, and if I disable the areaportals, I still get areaportal errors as if they still exist. I obviously don't want them disabled, but I just want to see if this map is even able to be compiled at all.
    The map also has player_clip as the floor beneath the entire map, and leaks seem to travel right through that (which I think is normal, I don't think they close the map off).

    With all these problems, if I run the map the .bsp doesn't even get created.
    The map is so old (and I don't know when that thread was last updated), but I can't figure out how this map ever functioned in Hammer. Can someone give me advice to get it working? Any help would be greatly appreciated.

    Here's the log of the unedited version of Goldrush

    Code:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Josiah\Desktop\pl_goldrush_d.vmf"
    
    Valve Software - vbsp.exe (Nov 25 2015)
    8 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\Josiah\Desktop\pl_goldrush_d.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Brush 39345, Side 5: duplicate plane
    Brush 40600, Side 5: duplicate plane
    Brush 41043, Side 5: duplicate plane
    Brush 41065, Side 5: duplicate plane
    Brush 41108, Side 4: duplicate plane
    Brush 41158, Side 5: duplicate plane
    Brush 41166, Side 5: duplicate plane
    Brush 41174, Side 5: duplicate plane
    Brush 41182, Side 5: duplicate plane
    Brush 41211, Side 3: duplicate plane
    Brush 41211, Side 6: duplicate plane
    Brush 41220, Side 5: duplicate plane
    Brush 41242, Side 5: duplicate plane
    Brush 41250, Side 4: duplicate plane
    Brush 41279, Side 5: duplicate plane
    Brush 41287, Side 5: duplicate plane
    Brush 65430: MAX_MAP_BRUSHSIDES
    Side 2
    Texture: metal/ibeam001b
    
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Josiah\Desktop\pl_goldrush_d"
    
    Valve Software - vvis.exe (Nov 25 2015)
    8 threads
    reading c:\users\josiah\desktop\pl_goldrush_d.bsp
    Error opening c:\users\josiah\desktop\pl_goldrush_d.bsp
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Josiah\Desktop\pl_goldrush_d"
    
    Valve Software - vrad.exe SSE (Nov 25 2015)
    
          Valve Radiosity Simulator    
    8 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights
    
    [56 texlights parsed from 'lights.rad']
    
    Loading c:\users\josiah\desktop\pl_goldrush_d.bsp
    Error opening c:\users\josiah\desktop\pl_goldrush_d.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Josiah\Desktop\pl_goldrush_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_goldrush_d.bsp"
    
    The command failed. Windows reported the error:
      "The system cannot find the file specified."
    
     
  2. Bunbun

    aa Bunbun Gay sex slave

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    Is the map file located in "C:\Users\Josiah\Desktop\pl_goldrush_d.bsp"? Have you moved it?
     
  3. YM

    aa YM LVL100 YM

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    Cox the error is way before the system fails to find the file.
    VBSP crashes at max_map_brushsides.

    Open the SDK goldrush instead in \steamapps\common\sourcesdk_content\tf\mapsrc\
    If that gives the same error then it's probably due to engine changes since goldrush was made.
    .
     
    • Thanks Thanks x 1
    Last edited: Dec 3, 2015
  4. worMatty

    aa worMatty Repacking Evangelist

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    Out of interest, what change would necessitate a reduction in the number of brush sides the compile tools accept? What could be the reasoning behind it? Stability? Rendering performance? I can understand networked edicts, with the increase in cosmetics.
     
  5. TheNoobThatWas

    TheNoobThatWas L1: Registered

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    I just want to say the version YM told me about ran normally, there were no problems, also most of the random walls that were playerclips were nodraw walls again, that might have been what was causing the larger amount of brush faces. Thanks for the help.
     
  6. Bunbun

    aa Bunbun Gay sex slave

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    Ym: He didn't post any detailed information when I commented, so i just assumed it was that problem. (Just some misunderstanding)
     
  7. YM

    aa YM LVL100 YM

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    @Cox: the post has not been edited, you had the exact same info I did. Read compile logs from the top down to spot the error that's causing it to fail, not from the bottom up.
     
  8. Bunbun

    aa Bunbun Gay sex slave

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    I must of confused this with something else, my fault then.