How to properly move spawns for capture

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Jan 19, 2016.

  1. MoonFox

    MoonFox L10: Glamorous Member

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    I cannot seem to find this topic on the dev wiki, or tf2maps.net; either because of specific question, or it hasn't been asked.

    Basically, I need to make a spawn room that will change teams upon capture. Do I go about enabling and killing entities upon capture, or is there a simpler way of doing so.
     
  2. Turnip

    aa Turnip The 80s Vegetable

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    Bumping, A tutorial on forward spawns would be helpful as I am also having this problem.
     
  3. Hyperion

    aa Hyperion L16: Grid Member

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    1/ disable old spawn points
    2/ enable new ones
    3/ change team of respawnroom

    Additionally, if you want two way doors for spawns then you need triggers for both teams for doors. Same disable/enable there too
     
  4. MoonFox

    MoonFox L10: Glamorous Member

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    alright, thanks