How to prevent rockets/bombs going through a clip?

Discussion in 'Mapping Questions & Discussion' started by toutfou, Oct 17, 2008.

  1. toutfou

    toutfou L3: Member

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    Hey folks,

    I have an area in my map in which I don't want rockets/bombs being able to be fired over the wall - similar to the last round in Dustbowl.

    Looking at Dustbowl in Hammer, I can't see what they're doing differently to me - as they have clip brushes in place, and so do I - but mine arent stopping the rockets/bombs - just the player (even though I'm using the same clip texture).

    Any idea as to the trick behind this?

    Cheers
    tout
     
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    a nodraw brush would block everything. And where in the last round of dustbowl are you talking about?
     
  3. Apom

    Apom L6: Sharp Member

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    Old versions of Dustbowl didn't have proper clipping. Maybe your decompiled version is not up-to-date?

    Nodraw brushes are an option, but probably not the best for this. If you're going to cut visibility (like Nodraw would), better use a Skybox texture, since it suppresses rockets without detonating them - a real advantage for this situation.

    Alternatively, if you don't want to cut visibility, then use the Invisible texture.
     
  4. toutfou

    toutfou L3: Member

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    Cheers for the answers folks! I'll likely give the invisible texture a run for its money.

    I was referring to round 3 in dustbowl, just as Blu comes out of the gates. The building to their right, if they throw bombs over there - would land in the alleyway on the other side.

    It appears I would have an out of date map decompile :)
     
  5. Big Lou

    Big Lou L3: Member

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    Or you could just use the texture "Block Bullets" with the player clip. Don't use the skybox.
     
  6. Apom

    Apom L6: Sharp Member

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    I heard that tools/blockbullets doesn't work properly in TF2 (I'm pretty sure I read it on this very forum). Hence the skybox. I did not test it though, so I could be wrong.
     
  7. toutfou

    toutfou L3: Member

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    The invisible texture did what I was after. It remains to be seen whether sentries see through it!
     
  8. Nineaxis

    aa Nineaxis Quack Doctor

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    It works. ;)