How to optimise my map

Discussion in 'Mapping Questions & Discussion' started by SparkyShock, Sep 17, 2016.

  1. SparkyShock

    SparkyShock L3: Member

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    I dont know haw to optimise my map and want to know for when my map is in beta.
    20160917131827_1.jpg
    Am i doing hints right here v
    Capture 3.PNG
     
  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    You can use hint and skip brushes as well as area portals to optimize your map. From what I recall, correct optimization only happens on full compile as well.
     
  4. henke37

    aa henke37

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    Optimization by hints is about preparing the visleaves so that vbsp will cut them in a way that results in a good PVS setup. But you need more than that. You need occluding geometry so that vvis can reject visleaves.
     
  5. SparkyShock

    SparkyShock L3: Member

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    How can i do that? Can you link me a tutorial, i want to learn how so the map is fun for everyone on all hardware
     
  6. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    What he means with occluding geometry is big enough worldbrushes for things to be hidden behind.
     
  7. Crash

    aa Crash func_nerd

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    Tumb already posted it, but this is the bible on optimization. It has just about everything you need to know about how it all works. It's a lot to take in though, so I suggest reading it very thoroughly, and going back and giving it a few rereads as you absorb more of it.
     
  8. sevin

    aa sevin

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  9. SparkyShock

    SparkyShock L3: Member

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    Thank you god Crash