How to make curved platforms?

Discussion in 'Mapping Questions & Discussion' started by Jess 90, Nov 4, 2011.

  1. Jess 90

    Jess 90 L1: Registered

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    Forgive me for a horribly noob question, but whats the best way to acheive the curved edges the floors of maps like Koth_Nucleus have - Is there a special way to do it? I've only worked with cubes and rectangles up until now but i'd to try an circular style arena map just to learn the ropes
     
  2. Micnax

    aa Micnax I maek map

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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You can use that, but you'll have to vertex manipulate the vertices to get it to do what you want. (This button :vertextool:)

    EDIT: And by that, I mean you will need to use vertex edit to get the corners on grid or to get the desired thickness you want.
     
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    Last edited: Nov 4, 2011
  4. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Carve cylinders into them.
     
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  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Do this. And your hammer die a very painful painful death.
     
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  6. YM

    aa YM LVL100 YM

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    Nucleus is actually made of very careful displacements. Guided by arch brushes that later got deleted.

    Displacements allow for nicer shading and are a more elegant solution
     
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  7. phantombadger

    phantombadger L2: Junior Member

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    Agree with Youme, er YM, and Froz3n. I made a few tunnels in my time in the last year and have come to find that making a cylinder then vertexing to that cylinder from a cut up block the best way to make anything round. Use displacements is you feel comfortable with them but the vertex tool is much quicker and easier if you know very little. displacements are nicer as they can be smoother, when subdivided.

    *edit:
    1. Build cylinder
    2. vertex outer block
    3.take block and copy twice stacking one on top of each other.
    4.select viewable surfaces you want round. on all 3 sets
    5. make displacemnents
    6. subdivide
    7. delete the outer sets leaving the middle one as the round tunnel, or cylinder you want.

    There are tutorials all over on how to make nice round corners with displacements.


    I also watched as my hammer died painfully as I carved this tunnel into what I thought was a stand alone wall only later to find that temporarily hiding thing wont prevent them from being carved. my vertices were are 6 trillion. also dont cut a torvus to make 90's. the little slices are hard to control. I lost so many moving things around resulting in leaks EVERYWHERE.
     
    Last edited: Nov 8, 2011