Ok so I've been working on chicane for some time now and I'm thinking that invade is going to need something special to make it universally understood. Psy's excellent prefab is definitely a step in the right direction but I was thinking it would be nice to add something to it. Basically I'd like to add a two tier alarm system to the team bases. Here's what I'd like it to do: sound an alarm when an enemy enters your base with the intel (probably an announcer sound) sound a second alarm and enable rotating lights when they reach a point further into the base have any alarms and associated effects stop when the intel is dropped have an alarm re-sound and any associated effects start when intel is picked up by an enemy in your base have any alarms etc stop when the intel is capped My best guess would be some big trigger_multiples for each alarm area, but I have no idea how to do the intel checks. Any help is much appreciated and will be fully reimbursed with spider drawings.